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  • Do you think that Subs need to be nerfed more?

    04. 24. 2011 01:26

k222
I have seen IJN ss4 one shot or 2 the bb6, do you think its fair a for lvl 77 ship to take
down so easily a lvl 120? What is thinking the player who have puts money in his bb6
to vet him to be sunk be a cheap sub? i dont think this is fair.
Feel free to comment this post as you want
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  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 14:04

Challen76
Has something changed with how much torpedo damage .2 belt absorbs in the past
3 months or so?

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 12:25

ljsevern
"more than 0.2" of belt does very very little to affect torpedo damage."

>>> I know. But it still does something. Very little however.


"That being said, it's not unreasonable to be able to come close to maxing out on
bulge."

>>> On a number of ships, it is. On top of that, bulge gets eaten by Submarine torps
VERY quickly.

Now, that being said, I completely understand that maxing out on bulge will slow you
down. That is the price you pay for having protection from SS's. The game isn't all
about BB's vs BB's.

>>> No, it is about the balance level versus level. The SS4's outclass any other BB of
the equivalent level. Why not CV's? Because CV's can see them without relying on
another player.

A lot of BB players complain when CV's BW. It's not because a BW can't do damage,
it's because the BB wants to be able to see. A very good BW can win a game, but all
they do is get yelled at for not sending fighters.

>>> Nothing to do with this thread, and I have no problem with a good bomber
whore. However, a good fighter whore is more efficient than a good bomber whore.
Just look at fleet league/HA's.

Sorry, that's a diff thread, but I'm just proving a point. The game needs to be less, if
only a little, BB centric.

>>> Subs need to be balanced per level.

I agree with a lot of your points lj, but any nerf of a SS will just reslult in a MORE BB
centric game.

>>> Wrong

I can't count the number of times I've provided nearly flawless vision for my BB's and
they just get steamrolled and there is nothing I can do about it.

>>> You don't balance considering bad players. Give me sight, and 99% of the time,
i'll steamroll in a BB. One BB, One AA ship and One CV can completely dominate an
entire team.

I think one of the main misconceptions about SS's is that an SS4 automatically gets
900 SD or something. Lvl 74 SS4's are not fffffffictory machines.

>>> I've got at level SS4's. They are. Not as easy as the 120 crewed ones, but still
damn easier. Easier to hit the speed cap on the SS4's than the SS3's too.

I can almost garuntee that if they bring out SS5's or even 6's, that a 120 crew in a
SS5 will be about the same as a lvl 120 crew in a SS4. The only difference will be
more air, and more torpedo loads, probably not more torp mounts.

>>> More air, more damage, and likely more health and displacement, more support
slots so more OH time and repair. About the same? Lol.

"Put a lvl 120 crew in a mandel and it will be loads better than a lvl 60 crew."

>>> Duh. Just like every other ship. A level 60 Mandel is still overpowered. I would
know because its what i've been using since the RU patch.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 12:10

Mouth
@lj

more than 0.2" of belt does very very little to affect torpedo damage. That being said,
it's not unreasonable to be able to come close to maxing out on bulge. Now, that being
said, I completely understand that maxing out on bulge will slow you down. That is the
price you pay for having protection from SS's. The game isn't all about BB's vs BB's. A
lot of BB players complain when CV's BW. It's not because a BW can't do damage, it's
because the BB wants to be able to see. A very good BW can win a game, but all they do is
get yelled at for not sending fighters. Sorry, that's a diff thread, but I'm just proving
a point. The game needs to be less, if only a little, BB centric. I agree with a lot of
your points lj, but any nerf of a SS will just reslult in a MORE BB centric game. I can't
count the number of times I've provided nearly flawless vision for my BB's and they just
get steamrolled and there is nothing I can do about it.

I think one of the main misconceptions about SS's is that an SS4 automatically gets 900 SD
or something. Lvl 74 SS4's are not fffffffictory machines. I can almost garuntee that if
they bring out SS5's or even 6's, that a 120 crew in a SS5 will be about the same as a lvl
120 crew in a SS4. The only difference will be more air, and more torpedo loads, probably
not more torp mounts. Put a lvl 120 crew in a mandel and it will be loads better than a
lvl 60 crew.

Mouth

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 06:54

ljsevern
"no a lvl100+ ss that has to gost it crew to make them fit"

>>> Yet BB3's or CV3's with 100+ crew aren't completely overpowered.

"so a torp spred of 4 tops that hitt and gives u 4 exp what will hat be
and i'm not shooting it at to close range"

>>> I'm assuming you meant attack and not exp. Bulge doesn't soak up all the
damage. The Individual damage of each torp is greater than what bulge can soak up,
unless someone puts on maxed out belt and bulge (which isn't a viable setup). The only
time a sub will fire a torp and it will do 1 attack is when you have fired too close. End of.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 05:58

Brazen
No more than hitting a BB and watching it bounce your shells becasue it's AW, we all run
that risk.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 05:25

ozzy0
no a lvl100+ ss that has to gost it crew to make them fit

so a torp spred of 4 tops that hitt and gives u 4 exp what will hat be
and i'm not shooting it at to close range

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 04:57

ljsevern
"it is simple use bulge"

>>> Lol. Sub torps pretty much ignore Bulge. Not completely, but it doesn't make
much of a difference.

"i my self have seen 1 bb6 killing multiple bb5 but if 1 high lvl ss kills more than 1 bb
all hell brakes lose"

>>> What high level SS? Mid 70's ship? Please... People are complaining about the
SN BB3 being overpowered. Mid 70's ship also. Level based game. Learn that fact.

"whell my point is that a skill ss player can hold his battery power longer
than thy can the air time

so there will be 1 sub left that is trying to find a flag cv
and all the enemy team will do is say ss come up u can't win u are wasting time etc."

No problem with that whatsoever. You can win. Find the flag. Kill it.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 04:52

ozzy0
whell my point is that a skill ss player can hold his battery power longer
than thy can the air time

so there will be 1 sub left that is trying to find a flag cv
and all the enemy team will do is say ss come up u can't win u are wasting time etc.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 04:36

Brazen
Sorry to shoot a fellow a fleet member down, but none of the above changes actually hinder
a skilled sub player, they actually make the more intelligent sub player harder to find
and kill, to play more like a sub should play.

End run detonations and splash are not needed, it should be the same as all other play
types, you hit your target and you get XP, if you miss you don't earn any XP.

  • Re : Do you think that Subs need to be nerfed more?

    04. 25. 2011 04:30

ozzy0
it is simple use bulge

but no we lose speed say the bb/cv
we want to arm a bb6 whith all the deck/belt it will hold
and than a ss4 comse and sinks them cos they did not put anny defence on they cry
that the big bad sub 1 shot then whitch can only be done by ijn ss4 at max range so
all the torps will explode at the end of there run (duds)

the next step will be lose all torpplanes becos a cv can torp and kill a bb6 to
all i see in these treads is nerve the ss
never adout the overpowerd bb

i my self have seen 1 bb6 killing multiple bb5 but if 1 high lvl ss kills more than 1 bb
all hell brakes lose
it has taken that ss player a verry loog time to get his sub to that lvl of skill

as i say befor know how to ballance your armor so u stand a chance agenst ss and
bb if not use a escort so u see it comming and run

whith the curent sherd exp for subs ther will be no fun for a ss player in the game

i do finde that if a new ss comes it needs to be around lvl 100
and have only more space for the crew
nothing els so not more torps not more air and no faster subs
leve the overheat at 40 knots on surface that if a sub wants to play the chase game
whith anny ship type it needs to surface
if it is afraid to get hurt then it can't get the runner