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  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
  Index

  • Re : Issue over KM Range Nerf... (and other issues?)

    04. 06. 2011 14:02

richardphat
KM H44 16,5 is above Lion II.

Else, the main thing is BB room fight. Doesn't matter if people nowadays stick in GB2 and
refuse to play in BB room. You can't really put a fair balancing when there is CV,
DD ,SS,CL,CA, leecher playing in the same room as you do.

In a line fight (bb room), you got tons of bb sailing with you. Therefore Kaiser, can enjoy not
being
rushed, and toss shell while they are forced to be pushed or eat them.

37 knots with that range is reasonable. But there are other things with the kaiser that needs
to be work, such as damage that is never stable.
Or, 20" get bounced easier than 16,5''

  • Re : Issue over KM Range Nerf... (and other issues?)

    04. 06. 2011 13:58

DJDeath
Unfortunately you can't have an OH speed of 38kn. It's either 22/37 or 23/39.

  • Re : Issue over KM Range Nerf... (and other issues?)

    04. 06. 2011 13:04

snow_ball
yeah ljsevern.. im suprized people brought this back to life... but anyways.... Thanks
for the pic of the ranges... although... where is the H44's shell landings?

*Note* Yeah looking at the bb6 range... the kiaser has a bit more than atleast the
nebby, but im surprized on how little of an advantage there is. Don't get me wrong,
there is indeed a range advantage.... But i think the speed is the thing that kills KM.
Because even with that increase in range... KM doesnt have the speed to back up
that range...

I'm thinking it's not the range, but instead the speed. But again... i understand why
KM has the speed caps... (because people complained that it was too fast, and too
hard to catch/kill)

Personally, I would like to see atleast the Kiaser get +1knt. Making it 38 instead of
37 max OH. (H44 could use speed too... but im not going to get into it, since my
engies arent high enough to get the H44 to max speed of (I believe to be) 39knts)

  • Re : Issue over KM Range Nerf... (and other issues?)

    04. 06. 2011 00:55

ljsevern


What range nerf

  • Re : Issue over KM Range Nerf... (and other issues?)

    04. 06. 2011 00:19

schizer
Bump

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 30. 2011 17:24

kos123
well if you want km to be a range monster add teh h45 with its guns of terror

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 30. 2011 10:32

Capt_Kratos
KM really need a range or profile buff.......just for balance and make KM really the KM.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 29. 2011 09:10

schizer
Bump

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 24. 2011 04:34

KinLuu
@ Remenents:

This is the Soviet BB4, the Stalingrad. Yeah, it is overpowered.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 24. 2011 01:56

xrayden87pl
i want say one thing about range
KM h44 VS MONTANA range of hrr is about 10mm more i think its good
h44 vs LION 2 SUX too low difference.. 2-4mm of range its fuuny
vs SY it could be better...
VS alsace good

CAN TNF NERF THE RANGE AGAIN? L2 is TO GOOD
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