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  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
  Index

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 15. 2011 12:48

koala44202
Agree. Spread is crap. Range is what, 1-2 mm better? Not an advantage. Shoots paper
shells and has paper armor. My SN DD3 can out range almost ALL CLs w/ dual 6 (either
that or they all just failed). So basically, KM has 3 advantages now. 1: Z99 2: AA 3:
Proxy torps. I just feel bad for people that honestly don't notice how bad KM is now.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 15. 2011 12:44

BigFrop
I HAVE 4 ENG. on my KM Level 111-120 top speed with armor 35 without 39.
When you read strength on nations its says speed so I choose KM when I came
back after 6months because my whole account was deleted. I used to have Monty.
This time I went KM because back in the day they had more speed and owned
Montys. With a little more range and more speed !! I started back in Beta with my
son Blackfrop who now has a Monty which will own my H44. I have over 35,000
games so when I say I should of went UK cause its the BEST BB5/BB6 out there
I know what I'm talking about.
If anyone tells you differnt in my opion the dont want the truth out. Please make
some kind of adjustment to keep it alittle more even. When you tell the nation
strengths you need to stand behind it NF , Speed and Range Thank You bigfrop

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 15. 2011 11:35

schizer
Bump~

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 13. 2011 22:57

schizer
Bump~

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 12. 2011 10:31

schizer
Bump~

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 09. 2011 23:02

schizer
Japan

* + Best torpedoes
* + Dedicated torpedo ships
* + Large CV variety
* + Good Gunners
* - Very weak armor

Germany

* + Great AA guns
* + Best Gunners
* + Long gun range
* - Low firepower range

United Kingdom

* + Best armor
* + Best per shell damage
* - Expensive armor
* - Slow reload guns

United States

* + Great CVs
* + Well balanced
* + Best AAW Defense overall

France

* + Sufficient space for aircrafts
* + Good shell damage
* - Limited gun range
* - Low shell space

USSR

* + Long gun range
* + Powerful gunfire
* + Fast reloading time
* - Weak torpedoes
* - Hard to equip suitable armor

I'm a KM player and I refuse to let this matter rest. The last time I remembered, KM was
listed with 'Longest gun range'. Well, why did NF change that? And now SN has the same
range as KM? And what exactly does 'Best Gunners' mean in the first place when the spread
for our BBs are sucky as hell?

Explain. Go.

  • Re : Issue over KM Range Nerf... (and other issues?)

    01. 04. 2011 00:16

Mythic23
KM = Godmode if you play it right.
Only thing i don't like about it is you've got no turning force except for AD, so
bombers are gonna get you every time. And BB1 has less firepower than most CAs.
Probably best BB4 in game, BB5 isn't the greatest, but at least has good AA.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 22. 2010 11:21

DJDeath
Of course not. L1 was already too fast, going 39kn armored, so it was nerfed to 37kn. L2
armored max speed is 35kn.

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 22. 2010 10:54

Allied87
wait how fast can a armored l2 go? i think if he goes 39 knots he no armor i hope

  • Re : Issue over KM Range Nerf... (and other issues?)

    10. 22. 2010 08:20

Valefar
"If you AP a Lion 2 that's going 39kn, you're doing it wrong. "

Ding ding ding- we have a winner!
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