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  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
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  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 22. 2011 15:21

Remenents
I dont know about 5mm range, that might be a tad much, but they do need to have
more range. There is a video on youtube of the French BB4 (I think it was french)
and a H39 firing at one another sitting still as a test. I will see if I can find it and post
it... but anyway, the H39 loses eachtime, as the French ships shells almost always
hit, where the H39 shells fall just short.

EDIT: Here is the video. On the 3rd attempt, the H39s first salvo completely misses
(splash dmg) and on 2nd salvo he gets a 20k crit. It goes to show H39 doesnt have
best range as it should and the shell damage (after watching video) is very sporatic.

http://www.youtube.com/watch?v=ZqyeQqfeX0Q&feature=channel_video_title

Enjoy :)

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 21. 2011 09:28

gonzalito
only way to make KM "aprovable" on its nation facts is to give them, at least 5mm range
advantage. That would be OK and it will still not be that very mucho over other BB5s for
example.

Tough L2s range is too much since their nation facts is to have the least range..

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 21. 2011 05:20

KinLuu
----
1mm range advantaged bumped to 3mm
----

Would only be viable for H44, but not needed. All other tiers have sufficient range.

----
new set of 110 guns
----

For all nations or for none. Not needed as well, but would be a nice thing to have.

----
fix weight of shells - thus helping to fix penetration problem
----

This is a must have. Should have been done two years ago.

----
improve spread on km bb4 + 5
----

Not possible. Endgame spread with lvl 120 gunners on both of these ships is really
good already. Making it better would be to much.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 21. 2011 05:03

Sumi808
1mm range advantaged bumped to 3mm

new set of 110 guns

fix weight of shells - thus helping to fix penetration problem

improve spread on km bb4 + 5

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 21. 2011 04:45

KinLuu
H39 is borderline overpowered in a BB1-4 environment and H44 is really good in a
BB1-5 environment as well. They only struggle in the chaotic melee that is also
known as Great Battle. Oh and, like all BB5s, the H44 suffers from a erratic spread
before lvl 115+.

I would say KM is fine - the only thing I would really like to have (apart from
shellweight fix for Kaiser/H44) is a tiny bit more displacement on H39 to be able to fit
more bulge with an endgame crew and AA while still going 40 kn.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 21. 2011 03:30

Remenents
I see. But still, H39/44 has to many problems in my opinion to be of use anywhere
except as cannon fodder so the other BB4/5/6 can get in while you take the hits.
Seems to me thats all they are good for.

"Oh, look! An H39/44! SWEET! Easy kill.... doo duh dum... cool, theres 30k attack
with 1 salvo and a BB4/5 gone. Now, to find the other ships."

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 20. 2011 23:02

DeadEye1989
"What does shared exp have to do with KM range...? Even if it wasnt shared exp,
what good would that do us? We have no advantages so we do less dmg which
would give us less exp than with shared... stay on topic."

He's talking about having the shared exp generation phase out BB 1-5 rooms where the 44
excelled at.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 20. 2011 18:36

Joker789
Totally agreed i have the 2 lines of km's and hate to play with 44 'cause hes isnt
good enough easy killed by the other bb5's in a rush...As everyone says it has the
worst damage, range isnt big enough and armor is unspeakble

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 20. 2011 16:59

ljsevern
Utter lol.

  • Re : Issue over KM Range Nerf... (and other issues?)

    03. 20. 2011 16:41

Remenents
What does shared exp have to do with KM range...? Even if it wasnt shared exp,
what good would that do us? We have no advantages so we do less dmg which
would give us less exp than with shared... stay on topic.
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