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  • NERF HEDGEHOGS

    08. 12. 2011 00:14


Florak
i think just about every player in Navyfield is getting tired of getting killed by Hedgehogs........When theyre in a Surface Ship.
 i Believe Hedgehogs should be nerfed so that heir damage to ships on the surface is  next to nothing (10 dmg  / HH)
And that Hedgehogs should be banned from Blitz..... Hedgehogs are Anti Sub weapons.
 so obviously there is no need for them in a Game type that doesnt have Subs.

I'm sure im not the only one getting a little tired of Hedgehogs, I just wanted to try and get the Ball rolling on the topic
feel free to post any more ideas on the matter.

 

  • Re : NERF HEDGEHOGS

    08. 16. 2011 20:54


Invinciblor
More importantly, playing the "wah I'm a high level BB, SS shouldn't hurt me" card isn't really relevant.

Battleships using hedgehogs to defend against subs is more-or-less legitimate.

It's the way they explode on surface ships for tons of damage that's the biggest problem. They shouldn't do that much damage unless you're submerged. The problem is that if they land on a ship (as opposed to landing next to it and exploding on a timed fuse) they do massive damage. In reality, most naval explosives have a safety in the form of a bladder that prevents detonation until they reach their target depth. I realize that citing reality isn't justification to break game balance, but right now HHs are breaking game balance by being unrealistic.

  • Re : NERF HEDGEHOGS

    08. 16. 2011 21:10


Plazmadj
Solution:

Allow BBs to spot submerged subs with Sonarmen equipped, and un-nerf Torp damage to count towards Earned Exp gain again in GB1 and GB2.

Majority = Happy!

  • Re : NERF HEDGEHOGS

    08. 16. 2011 21:26


Invinciblor
Originally Posted by Plazmadj

Solution:

Allow BBs to spot submerged subs with Sonarmen equipped, and un-nerf Torp damage to count towards Earned Exp gain again in GB1 and GB2.

Majority = Happy!


I'm not so happy about BBs having access to PHH and sonar at the same time. PHH reload way too fast, it's already tough to survive against a BB with PHHs. If he gets to see you the entire time even without an ASW ship nearby then I may as well start rushing with a PHH frigate, since it'll be more likely to sink BBs than a sub.

At least right now most of the ships that have sonar take less than ten torpedoes to sink.

  • Re : NERF HEDGEHOGS

    08. 16. 2011 21:32


Emma9
Said it many times and I'll say it again - people simply need to get used to the fact they might be killed in ways they don't approve of, and deal with it.

Things don't always go the way we think they should in our perfect little world, and rather than being upset about it, simply adapt and try to overcome it.

There's nothing I loathe more than people with rigid belief systems who proclaim banalities like "this is wrong, that is right, if you don't agree then you're stupid", like their words are somehow commandments from god that everyone else has to accept.

As I said in the other thread, I make no distinction between a 5-year veteran killing me in his BB6, from a 2-week-old newbie killing me in a sub I can't see. Because as far as I'm concerned, everyone is of the same level, importance and status.

Which it why it always amuses me when people get their panties in a twist over some stupid ship level. Will changing submarines to Lv100 really make you feel that much better when you die to one of them?

  • Re : NERF HEDGEHOGS

    08. 16. 2011 21:47


Plazmadj
Originally Posted by Invinciblor

Originally Posted by Plazmadj

Solution:

Allow BBs to spot submerged subs with Sonarmen equipped, and un-nerf Torp damage to count towards Earned Exp gain again in GB1 and GB2.

Majority = Happy!


I'm not so happy about BBs having access to PHH and sonar at the same time. PHH reload way too fast, it's already tough to survive against a BB with PHHs. If he gets to see you the entire time even without an ASW ship nearby then I may as well start rushing with a PHH frigate, since it'll be more likely to sink BBs than a sub.

At least right now most of the ships that have sonar take less than ten torpedoes to sink.


Remember that Sonar on ships, other than subs, doesn't work while in Overheat, and BBs use Overheat longer than any other ships, mainly for line fighting. So if the BB is on the front line, it will have to purposely slow down to cruising speed to be able to detect the sub, and would then make itself more vulnerable to being rushed by enemy BBs.

The main reason that I put the idea of BBs using Sonar is because the fact that any ship in this game can be destroyed by an "invisible" enemy is, IMHO, unbalanced. Yes, BBs have the ability to arm themselves with HH/PHH, but unless they have a FF, DD, or CL equipped with a Sonarman, they have no idea where the sub is, if he is in Critical Dive or not, or if he is even coming to engage them until after he fires the first salvo.

Now, just like AA guns and HH/PHH, some players would choose not to use them to be able to use extra support sailors and such, but it would be nice to AT LEAST have that CHOICE instead of not even being given the opportunity to defend against such lethal ships...

  • Re : NERF HEDGEHOGS

    08. 16. 2011 21:47


Emma9
Originally Posted by Falcon91

So look at it this way humberto, if you were in a BB and a sub came out of nowhere you can't hit it nor can anyone around you wouldn't that frustrate you?


I know this was directed at Humberto, but as an almost exclusively BB player, I'll chime in.

Yes, I've come across that situation countless times. And no, it doesn't frustrate me one bit.
I see it as just another element of the game, and if I sink to a sub, it's my fault for not being more attentive, or simply chalk it down to luck for being at the wrong place at the wrong time.

As subs are the only ship classes that can submerge, I have no problems with being unable to hit it.
After all, that's what makes the class unique.

The key is, I keep an open mind. I don't form rigid worldviews like many others do, and that has allowed me not to be affected by many of the perceived injustices others get upset by, and simply enjoy the game.

  • Re : NERF HEDGEHOGS

    08. 17. 2011 10:32


Brahan44
I was in my BB @ 15k hp...SD was at that mark...I wasn't burning...

A CV ruhed me and shot me with 4 hh salvos about 1/2 hit me and I sunk..I was shooting at it...he had 2 gold bars and...I shot him up so bad I got 20k off him...still his HP was green and I was dead....HH need to be nerfed...after he killed me HE HIMSELF SAID, "lol, thats not right"

I AGREE NERF THE )#($)#$%* HHS!!!

  • Re : NERF HEDGEHOGS

    08. 17. 2011 10:44


Invinciblor
Originally Posted by Plazmadj


Remember that Sonar on ships, other than subs, doesn't work while in Overheat, and BBs use Overheat longer than any other ships, mainly for line fighting. So if the BB is on the front line, it will have to purposely slow down to cruising speed to be able to detect the sub, and would then make itself more vulnerable to being rushed by enemy BBs.

The main reason that I put the idea of BBs using Sonar is because the fact that any ship in this game can be destroyed by an "invisible" enemy is, IMHO, unbalanced. Yes, BBs have the ability to arm themselves with HH/PHH, but unless they have a FF, DD, or CL equipped with a Sonarman, they have no idea where the sub is, if he is in Critical Dive or not, or if he is even coming to engage them until after he fires the first salvo.

Now, just like AA guns and HH/PHH, some players would choose not to use them to be able to use extra support sailors and such, but it would be nice to AT LEAST have that CHOICE instead of not even being given the opportunity to defend against such lethal ships...


Actually that's a pretty good point, about the OH usage being different for BBs. Though from my experience in my SS2, I'm still easy enough to sniff out before I do any real damage even if there isn't any sonar in the area. Yes, I get the first shot, but with all the bulge and belt armour and soft defense on battleships, that's not an overpowering advantage. I still don't think sonar is necessary on BBs to level the field, but I concede the point that it wouldn't be as bad as I first assumed.

Regardless, the main problem with HHs is how much they hit surface(d) ships for.

  • Re : NERF HEDGEHOGS

    08. 17. 2011 12:17


Humberto20
Its ridicolous the damage on surface

Imagine killing 1 cv4, 2 cv5 in less 1.3 mins with PHH. ( actually this happened to me in a cv room)

  • Re : NERF HEDGEHOGS

    08. 17. 2011 12:54


Ultra_Dog
Originally Posted by Humberto20

Its ridicolous the damage on surface

Imagine killing 1 cv4, 2 cv5 in less 1.3 mins with PHH. ( actually this happened to me in a cv room)


It doesn't take PHH to sink ships, regular HH do it just fine.

I sank a US PCV (Ticonderoga) with regular HHs in CV vs CV battleroom. Took three salvos and he was gone. Half missed him.

There isn't any HH discussion in the test server area, so sounds to me like this is just another bunch of complaints with zero action from NF.

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