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  • NERF HEDGEHOGS

    08. 12. 2011 00:14


Florak
i think just about every player in Navyfield is getting tired of getting killed by Hedgehogs........When theyre in a Surface Ship.
 i Believe Hedgehogs should be nerfed so that heir damage to ships on the surface is  next to nothing (10 dmg  / HH)
And that Hedgehogs should be banned from Blitz..... Hedgehogs are Anti Sub weapons.
 so obviously there is no need for them in a Game type that doesnt have Subs.

I'm sure im not the only one getting a little tired of Hedgehogs, I just wanted to try and get the Ball rolling on the topic
feel free to post any more ideas on the matter.

 

  • Re : NERF HEDGEHOGS

    08. 18. 2011 11:59


firezmissles
I was expecting alot more whining. This thread dissapoints.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 12:14


nyerkovic
Originally Posted by Humberto20


In fact, i can believe that too, Emma.It feels, that alot of bb players, wants to have their privileges back, which is total power in the game, without worry about submarines, i know some bb players that wants to have them removed.And once again i ask; if your team defences failed, are you going to call the other ship overpowered?if i played smarter than you, are you going to call me overpowered?Only because, they werent awared, a submarine was heading his/her way, makes the sub overpowered?Mistakes, can cost your ship life and your game.


Peoples mistakes can sometimes hide overpowerness of a ship class.

Mistakes can sometimes cost your ship and game, true, but only against way higher level ships. Mistakes shouldn't cost your game right away unless you make a mistake against a ship 2 or 3 tiers higher... you should have the chance to recognize your mistake and try to fix it in order to learn. This is also true in the ASW vs SS business... if you make a mistake against an ASW lvl12, you shouldn't be blown to pieces. That is why both SS and ASW need balance and this is somewhat the point some people make about level based game.

There are many points both for SS and for BB which are indicators of an imbalance.
For example:
- If I BB, am aware of were you are, I see your torps and I dodge them with a lot of space... is it fair to be blown to pieces by the splash?
- On the other hand... If I'm in my sub, I approach silently avoiding all sonar, get in position and fire... is it fair that my torps miss because of a dud torp?

I'm a believer that both of those "Features" should go away.

And as we have those examples, we have a lot more:
- Running out of air just when I reached the BB line...
- Or spotting a SS surfacing, point my guns at him only to see him go underwater again with almost half the air tank before I could fire a shot.
- Or spotting HH land right next to me, pressing the crit dive button right before they land in the water... only to see my sub blown to pieces before the dive process is complete.

There are a lot of things to work on so that both SS and ASW can fit correctly in the game, and as you can all see... its not everything about nerfing... it is a mix. That is why the test server is here also, so we can all participate in this process.

  • Re : NERF HEDGEHOGS

    08. 19. 2011 04:33


RobtheMad
Originally Posted by Stormvanger

I saw the thread title and thought... man, Nerf Hedgehogs would be awesome! Shooting 5 or 7 foam darts at once... yeah!


I almost shot coffee out my nose. Thanks for the laugh.

  • Re : NERF HEDGEHOGS

    08. 19. 2011 20:20


venas
Dude it is realy simple i dont know what is thise kind of BB versus SS discusion ??, but hedghehogs needs to be prolonged from 3 seconds detonation time to 4 second detonation time and the end, problem solved. thats just what they need to do it will take them 10 seconds to change the game code.

  • Re : NERF HEDGEHOGS

    08. 19. 2011 20:24


venas
They also need to change the graphcs of hedgehogs from the usual ammo that ship fire in the air to a diferent animation and recognizeable as heagehog, that is adittional thing wich should be great if they ever do it lol.

  • Re : NERF HEDGEHOGS

    08. 19. 2011 22:06


Invinciblor
Originally Posted by venas

Dude it is realy simple i dont know what is thise kind of BB versus SS discusion ??, but hedghehogs needs to be prolonged from 3 seconds detonation time to 4 second detonation time and the end, problem solved. thats just what they need to do it will take them 10 seconds to change the game code.


If they hit the water, they don't do as much damage to surface ships (same as how depth charges behave). It's when they direct-impact and explode instantly that they are devastating against surface vessels; changing the fuse won't affect that.

  • Re : NERF HEDGEHOGS

    08. 20. 2011 08:21


Executeur
PHH explode early then sub can into deep dive.

  • Re : NERF HEDGEHOGS

    08. 21. 2011 12:02


acanafrog
my 2 cents

PHH does hit harder then it should. I think it was a quick fix to try and "ballance" subs. As with any NF quick fix there are problems that come from it.

In honesty tho a PHH has to get to me in my BB and really that dosn't happen all that much. Some times you get hit by a few shells but most of the time you can take them out well before they get close to you.

I am all for a PHH ballance but I would like to see it come out with a true sub ballance happens. Until that time I can live with a few shells hitting my BB. With all the ballance issues in the game PHH is one of the lesser of my problems.

  • Re : NERF HEDGEHOGS

    08. 21. 2011 12:13


shade0343
1. Hedgehogs should not work above water. They cant historically.

2. Hedgehogs are NOT depth charges. They are a contact only device.

3. Never had that kind of range historically.

just my two cents worth.

  • Re : NERF HEDGEHOGS

    08. 21. 2011 12:16


Invinciblor
Originally Posted by acanafrog

my 2 cents

PHH does hit harder then it should. I think it was a quick fix to try and "ballance" subs. As with any NF quick fix there are problems that come from it.

In honesty tho a PHH has to get to me in my BB and really that dosn't happen all that much. Some times you get hit by a few shells but most of the time you can take them out well before they get close to you.

I am all for a PHH ballance but I would like to see it come out with a true sub ballance happens. Until that time I can live with a few shells hitting my BB. With all the ballance issues in the game PHH is one of the lesser of my problems.


In my experience, the PHH broadsides are far more common in blitzkriegs, where smaller ships have an easier time approaching CAs and BB1s.

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