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  • NERF HEDGEHOGS

    08. 12. 2011 00:14


Florak
i think just about every player in Navyfield is getting tired of getting killed by Hedgehogs........When theyre in a Surface Ship.
 i Believe Hedgehogs should be nerfed so that heir damage to ships on the surface is  next to nothing (10 dmg  / HH)
And that Hedgehogs should be banned from Blitz..... Hedgehogs are Anti Sub weapons.
 so obviously there is no need for them in a Game type that doesnt have Subs.

I'm sure im not the only one getting a little tired of Hedgehogs, I just wanted to try and get the Ball rolling on the topic
feel free to post any more ideas on the matter.

 

  • Re : NERF HEDGEHOGS

    08. 18. 2011 06:35


Emma9
One-shotted Venas' sub a couple times with PHHs and auto FCS on a PCA.
Was amusing to see him rage.

Also fun to one-shot Altsein. He will then start with his lame Spock macro about lasers becoming PHHs.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 07:14


occilater
Originally Posted by venas

If they dont nerf HH to explode after 4-5 seconds we should all just boikot thise game.

OMG I wish you would.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 07:23


Humberto20
Originally Posted by venas

Thats how bad it is with ss against a DD with HH.



Im a experienced submarine player and let me tell you something:


1- Pay attention to any incoming Ship ( specially FF/DD/CL)
a- Try to take it out first due that he can see you, if he doesnt have HH's, his team mate, will start shotting at you
with PHHs.
b-You can be spotted and enemy subs can kill you easily.

2-If you see the Enemy ASW or FF/DD/CL has HHs on it, watch him closely. See when he is ready to fire, when he does, CRITICAL DIVE INMIDIATELY.


SPEED or FAST Reaction or reflex, beats PHH. But be carefull, be smart, not all ASW plays the same.Know your enemy.

Deal with it and adjust to extreme conditions,you earn experience.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 08:28


nyerkovic
People keep thinking all this balance for SS/HH/ASW means a nerf... that is sad and truly doesn't help the discussion at all.

I will invite everyone interested to go and read the proposals in the test server section and to participate in the test discussions inside the test server.

SS are overpowered for NFNA, they were designed for an uncapped server (NFKR). HH/ASW are also overpowered for NFNA and will be worked on. But this does't mean everything will get nerfed... they will get balanced.

What does this mean?... that we have to find the correct mix of buffs and nerfs so we can find it's rightful place in NFNA. In some aspects, SS are overpowered and in some others way underpowered... that is the main reason people skip SS1 and SS2, the current characteristics make them useless.

ASW/HH also has to be looked at because they are overkilling subs and ships. That will also come in the discussion after SS, its logical that they can't stay as they are if the class they are supposed to counter changes.

Remember there are 2 more tiers to come and the SS class has to reach lvl120 with an increase in performance compared to their lower tiers.... just like BB5/6 are better than BB3/4 in almost every aspect.

Please go read the proposals, because they are in no way a nerf to the whole SS class. You will also see that those people some of you call "sub-haters" are actually looking for a way to make SS class challenging and rewarding for players.

HH/ASW and SS class hasn't found its place in NFNA yet... please help us to do it.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 09:39


Emma9
While I wouldn't call them sub-haters, sometimes I do have reservations about people's objectivity.
Whether or not they are able to see things from a balanced perspective and act accordingly, or do they simply try to mould things to fit preconceived notions.

Call me a pessimist, but I do not believe that anyone can be 100% neutral in anything. Each person has a bias towards certain things or ideals, however little or much. And people being people, they always tend to look out for their own interests first - this goes for both sides of any argument.

Back to the sub debate, sometimes I do feel the effects get overblown.
Take for example, a player in a BB6 that is so focused on fighting the enemy, that he loses all positional awareness and gets sunk by a sub.

Now, what is the first thing that crosses his mind? Subs are overpowered monsters, of course.
- Will he think of the fact that he lost positional sense and forgot a sub was lurking in his direction, hence he made a mistake that contributed to his downfall? No.
- Will he consider that it was the only game out of 10 that he got sunk by a sub, hence it could simply be chalked down to one of those occasions when he's in the wrong place at the wrong time? No.

Seething with rage, all he thinks about is that a Lv80 ship sank him, he could not fight back, it's an injustice, the world is upside down and something has to change. He remains oblivious to all other contributing factors.

Now, that feeling applies to many people. And should some of those be called upon to offer their inputs on sub balancing, could they be totally impartial? Personally, I doubt it.

My point is, with subs having caused so much grief to so much people, even the most level-headed persons can be subconsciously clouded by bias. I'm not saying that anyone has a hidden agenda, merely that due to many negative experiences, people might unintentionally overcompensate on any changes.


(Disclaimer 1 - The above words are coming from someone who is almost exclusively a BB and ASW player)

(Disclaimer 2 - I'm a deal-with-it kind of person, not the change-the-world type, which is why balance processes are not something I'd be interested in)

** TL:DR version ** - Subs have caused so much grief that impartiality is improbable, and that any balance suggestions offered up might be subconsciously driven by past negative experiences alone, while the bigger picture is hidden from view.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 09:57


nyerkovic
That is true and it can go both ways... people that are very comfortable with the way one class is played today and don't want changes, and others that feels that feel grief over negative past experiences. We all have some sort of bias.

The important point is to have an ideal role in mind and work from there, keeping in mind the characteristics of our server (remember, ability caped server). Subs/HH/ASW need to change because they don't entirely fit... the questions we must answer are, how we want them to change? and what role we want them to play?

Main issue here is that people still think that balance = nerf, and that way of thinking doesn't lead to productive discussions. Start thinking about a mix of nerfs and buffs that are in line with the server caps and the role you want SS/ASW to play.

And all that is happening in the test server... many threads have been opened in General Discussion that don't go anywhere... because they fail to provide their ideal balance (mix of buffs and nerfs) in the correct place, the test server.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 10:14


Emma9
Indeed. Ideally, one should be able to distance oneself from any personal feelings, look at the grand scheme of things, and decide on how best to obtain an equilibrium among all elements involved.

But to be honest, it seems kind of improbable. On the one camp you have BB players agrieved by subs, on the other hand you have sub players viewing every change as a nerf conspiracy by the BB players who are out to get them.

Let's just hope that the majority would be sensible enough, and that any changes would benefit both camps, not just one or the other.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 10:46


Humberto20
Originally Posted by Emma9

Indeed. Ideally, one should be able to distance oneself from any personal feelings, look at the grand scheme of things, and decide on how best to obtain an equilibrium among all elements involved.

But to be honest, it seems kind of improbable. On the one camp you have BB players agrieved by subs, on the other hand you have sub players viewing every change as a nerf conspiracy by the BB players who are out to get them.

Let's just hope that the majority would be sensible enough, and that any changes would benefit both camps, not just one or the other.



In fact, i can believe that too, Emma.It feels, that alot of bb players, wants to have their privileges back, which is total power in the game, without worry about submarines, i know some bb players that wants to have them removed.And once again i ask; if your team defences failed, are you going to call the other ship overpowered?if i played smarter than you, are you going to call me overpowered?Only because, they werent awared, a submarine was heading his/her way, makes the sub overpowered?Mistakes, can cost your ship life and your game.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 11:27


ljsevern
Of course PHH should be removed.

  • Re : NERF HEDGEHOGS

    08. 18. 2011 11:55


Stormvanger
I saw the thread title and thought... man, Nerf Hedgehogs would be awesome! Shooting 5 or 7 foam darts at once... yeah!

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