There is an option to play with torps and people can open a room with it for submarines to play, so the game mode itself does not exclude them.
It is people who don't use the option and they do it for a reason. Force people to play with torps without addressing the real problem and the only result will be little to no rooms being played.
The nature of the game mode (high exp for high attack, plus no caps) creates a lot of issues that mixed together result in our current state of play and chosen options.
Originally Posted by Telegraph
With great reward comes great risk.
You keep pointing out the risk factor as one of the strong points of the argument. However, there is objectively little to no risk for an SS player in these rooms in the current ASW/SS state.
Some facts that support this statement:1- CVs earn little exp, so very little join, hence not many CVs to use Sonar.
(Result: No sub detection or counters)
2- No Escorts: See norms explanation in the other thread, they are tecnhically unviable due to the no caps and little displacement.
(Result: No sub detection or counters)
3- No ASW Ships: Current ASW ships were not originally designed for the tasks, so they don't have enough usable displacement or decent exp gain at their level to be an effective available ship for WaW
(Result: No sub detection or counters)
4- BBs are not designed to carry HH: Some ships just do not mix with HH as they need the AA platforms to excel. This has been said countless times, BBs exist and were designed way before submarines and were never meant to be used as a counter for them. They can't detect them, they can't attack them. On top of this, WaW scenario makes them extremely fast and the very few CVs available can't keep up with their speed and keep them in detection range
(Result: No sub detection or counters)
5- Contrary to what you have said before, Subs do have an incredible firepower and manuverability and are effective capital ships. In WaW they have a huge power and as pointed out before, no counters.
(Result: No risk for subs)The use of no torp option in WaW is a result of many things that need to be addressed and it is not due to "wanting to milk an excessive amount of exp without competition from submarines" (in fact that last quote is better applied to a submarine if you look at the facts above).
Submarines are objectively not balanced for the game mode and players have expressed that thought by applying "no torps" to the room.
I would love to see more submarines in WaW, but removing the no torp option does not solve the problems that result in the "no torps" being applied to the room, and your arguments so far have not been strong.