The amount of torpedoes which most of the game's submarines can carry would not be a problem if a) they suffered from slower reload, and b) the realistic inability to fire already-loaded torpedoes in quick succession. In real life, especially at greater ranges, the air pressure released by the tubes shifted boats' positioning, compromising T.D.C. (torpedo data computer) settings and thus the accuracy of any subsequent launches (without recalibration and/or position changes).
A slower reload, combined with this inability to fire loaded torpedoes in rapid succession, would force submarine skippers to behave more like the 'real' sub skipper, stalking a prime target well ahead of its anticipated path (rather than steaming right through enemy lines with the capacity to sink anything in their path). Other considerations which would greatly reduce the frustration of submarine-hunters, would be increasing the safety/dud range while decreasing the blast-effect radius (especially seeing as how a torpedo launched from a sub may strike a DD not a sub's length away, exploding to sink the DD yet not even tarnishing the sub).*
As per gunnery, few submarine skippers seem to actually embark gun crews, although what some submarine surface weapons can do is truly ridiculous (most notoriously, the U-Flak's 20mm cannon - in real-life, an anti-air' weapon; in NavyFIELD, a most notorious destroyer of destroyers and light cruisers). The seeming over-powering of the other deck guns does not bother me excessively since, as mentioned above, I find that the majority do not embark gun crews anyways (although, it 'is' darkly humouring when an FF tries to take on a gun-fighting Junsen).
Overall vulnerability is definately where submarines, as represented in the game, need most refinement.* It was hilarious, for reasons right and wrong, when a Fuso fired a full salvo direct into my hull as I crossed him, one-shotting himself and yet leaving my sub alive and well, still in a condition to hunt for new targets (appropriately, it was a Junsen; the scene perhaps resembling a kamikaze/ramming attack... apart from the fact that I survived).
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