Community - Forum - View old data

Categories :  

Suggestions

  Index

  • THE Sub suggestion thread

    05. 15. 2010 03:34

NZRogue
This is to be used only to suggest changes.

There have been many, many, omg MANY Sub suggestion threads and topics, so here is the idea.

You guys all pick some of the concepts, ideas buffs nerfs etc from all the other threads
and add them here.

While you are welcome to discuss why a change would or would not work, keep it to a
logical and clear discussion.

No - "you are only a BB whinner"
No - "You are bias sub driver" in fact any insults will have their post hidden

Make your point - Make it clearly, make it once - anything else will be thermonuked as
will all other sub threads from here on in really.

Tell SDE what you want to see from Subs and sub play with BB play etc for the future

I'll keep checking in and see what you guys have come up with, there is some brilliant
ideas I have read thus far and look forward to them all in one thread and see where it
progresses, hopefully to a positive conclusion where, at least most of the community will
be happy with the changes (if any)

*Ninja Edit
Please no long winded posts, keep it short
  Index

  • Re : THE Sub suggestion thread

    08. 05. 2010 05:01

tompson12
Hey hey hey i has an idea.

PUT THE EXP BACK OR ATLEAST BUFF IT A LITTLE.
The exp you get from subs now in suck a joke. Imagine someone grinding to ss4 from
ss1 what a bitch of a grind that would be now because of the exp.

  • Re : THE Sub suggestion thread

    07. 29. 2010 09:21

Scmoo472
"i say nerf the DaMaGE on the sub's personally i am getting annoyed with having max bulge an 2
torps from a SS take's it all away from a SS3 an above kinda get's annoying when it happens
especially when your a flag an your team is winning an 4 ship's left 2 cv's an 1 SS kinda
suck's ( i did
not see this in the post for that if their was then woops) "
I'm gonna speak the pure truth right now, 2 SS3/4 torps WILL NOT TAKE away 255 bulge if
you know how your armoring. full bulge isn't what you do, you put belt on until you get a
1 on HE, then you just add bulge.

SS5/6 KM ESPECIALLY
TAKE OFF THE FLAK GUNS!!
I would rather have another support slot for an engi.
All the other nations get 2 or 3 slots for an engi.
Why can't you take off the SS guns?
Just make it the only 1 that you can add back on.
I hate having them on. You can adjust the guns on every other ship except SS and BB6's.

  • Re : THE Sub suggestion thread

    07. 17. 2010 16:14

PictWarrior1
I am not really interested in nerfing subs as much as making them more lifelike and
more interesting. If you read my posts and my single-minded pursuit of my topic,
you can see that.

Right now, subs are played by impatient people who fictory every time. What would
happen if subs had to think about how much battery life they would have, or how
fast they could recharge, or how many times they could hop across the map from
one quick recharge to the next? Would you see more sub drivers sitting on their
starting map and waiting for the battle to come to them? Would more sub drivers
hide in the clouds or behind islands? Would they begin to escort their own cv's or
bb's and dart in and out to attack stragglers?

Stop thinking in terms of submarine nerfs and buffs and start thinking of submarine
tactics and purpose. For now, subs are just dd's that can submerge. Let's turn
them into true submarines that do a submarine's job.

  • Re : THE Sub suggestion thread

    07. 14. 2010 20:59

Lequick
i honestly think subs just have too much DP. historicly subs would get pwned by
surface fire and depth charges. subs should be able to be one shotted and in this
game they are so small and thin for most bbs they cant hit them anyway.

i dont mind the damge they do as torpedoes where that devestating and other then
the top bb's most would be sunk from 2-3 direct hits.
so leave the speeds and damage as are but reduce there damage to reflect realality

  • Re : THE Sub suggestion thread

    07. 14. 2010 09:26

no0bzfuhrer
The amount of torpedoes which most of the game's submarines can carry would not be a
problem if a) they suffered from slower reload, and b) the realistic inability to fire
already-loaded torpedoes in quick succession. In real life, especially at greater ranges,
the air pressure released by the tubes shifted boats' positioning, compromising T.D.C.
(torpedo data computer) settings and thus the accuracy of any subsequent launches (without
recalibration and/or position changes).

A slower reload, combined with this inability to fire loaded torpedoes in rapid
succession, would force submarine skippers to behave more like the 'real' sub skipper,
stalking a prime target well ahead of its anticipated path (rather than steaming right
through enemy lines with the capacity to sink anything in their path). Other
considerations which would greatly reduce the frustration of submarine-hunters, would be
increasing the safety/dud range while decreasing the blast-effect radius (especially
seeing as how a torpedo launched from a sub may strike a DD not a sub's length away,
exploding to sink the DD yet not even tarnishing the sub).*

As per gunnery, few submarine skippers seem to actually embark gun crews, although what
some submarine surface weapons can do is truly ridiculous (most notoriously, the U-Flak's
20mm cannon - in real-life, an anti-air' weapon; in NavyFIELD, a most notorious destroyer
of destroyers and light cruisers). The seeming over-powering of the other deck guns does
not bother me excessively since, as mentioned above, I find that the majority do not
embark gun crews anyways (although, it 'is' darkly humouring when an FF tries to take on a
gun-fighting Junsen).

Overall vulnerability is definately where submarines, as represented in the game, need
most refinement.* It was hilarious, for reasons right and wrong, when a Fuso fired a
full salvo direct into my hull as I crossed him, one-shotting himself and yet
leaving my sub alive and well, still in a condition to hunt for new targets
(appropriately, it was a Junsen; the scene perhaps resembling a kamikaze/ramming attack...
apart from the fact that I survived).

  • Re : THE Sub suggestion thread

    07. 14. 2010 08:58

s98765
i say nerf the DMGE on the sub's personly i am getting annyoed with having max bulge an 2
torps from a SS take's it all away from a SS3 an above kinda get's annyoing when it happens
epsacialy when ur a flag an ur team is winning an 4 ship's left 2 cv's an 1 SS kinda suck's ( i did
not see this in the post for that if their was then woops)

  • Re : THE Sub suggestion thread

    07. 10. 2010 21:39

ko1078
OK IM DONE READING THROUGH THIS
ALL I SEE ARE NERF SS PAGES

  • Re : THE Sub suggestion thread

    07. 10. 2010 12:54

Megadone
if DC's and HH's get a proper nerf(removal in Prem. HH's case)...I wouled say nothing
wouled happen.

just my 2 cent's

cheers
Megadone

  • Re : THE Sub suggestion thread

    07. 10. 2010 12:43

HLS30
*sigh*, trainman, maybe you should read the thread, since I can see several ways in which
your suggested changes don't fix anything, but rather just jack SS around even more.
(here's a hint, with 2k less DP, what happens with DCs and HH?)

  • Re : THE Sub suggestion thread

    07. 09. 2010 13:59

TrainMan6
I'm not even going to bother reading this thread cause i already know wat its all
going to say, let me summarize.

SS drivers recommend some legitimate changes. BB drives think that SS is
unbalanced and imply that SS should be nuked to hell. SS drivers try to argue, but
thick skulled BB drivers don't listen to anyone, thus this whole thread is a waste of
time.

THE ONLY CHANGES SS NEEDS:
Increase air time of SS1. (either that or slightly increase speed, maybe 2 or 3 knots)
Increase torp reload time.
Cap SD at 500.
Slightly increase displacement to allow for a fully boosted crew.
Cap speed of ALL SS at 32 knots surfaced, 28 submerged.
Nerf the deck gun, especially the "pompoms"
Decrease DP by 2k or so.

do this and SS will be balanced, whether the BBs agree or not.