give asw ships dedicated DC slots on rear end as it is in real life. Players on dds dont want to carry DC coz it HURTS! Or, if you want dd players carry DC on Torp slot, increase the range that explosion wont hurt himself. HH? Too expensive, i think it's only for TOP tier plays with too many credits to spend. I lost a lot of credit doing asw roles. 4 laucher 20 HHs per salvo, that's 10k credit...man. 2 salvos and i will suffer a credit deficit in a game.
Remove exp cap and high lv sailor penalty on asw class ships(ff/dd/cl) to encourage teamwork. Sub is a good enuf reason to tell people this is not a bb cv aa only game, but you must give them an edge to jump into support roles. Or everybody would still want to stay in as big as possible ships for exp/credit gains.
For subs, i agree with the opinions that surface torp should not hit underwater subs. And for SS1-SS3, submergence time should be increased. SS4, its kinda uber, but ss1-ss2 is totally not worth it, or maybe ss3. You know what, although i already got a IJN ss3 but I find out power level a bo from lv1 on my aa ships is still faster than grind it up on my ss3. You gotta make some point for players to grind out SS line all the way rather than power-leveling. If there's any buff for asw ships, all SS's submergence time should be increased.
All in all, subs should stay as BB's nightmare forever, but for asw ships, make it easier to play and reward them.
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