its might all be said what ill write here, but oh well i dont want to read over 10 page of sub suggestion to know if my stuff is already suggested :P
here what player whine about SS :
1. they are underwater too long 2. they are too resistant ( been fixed ) 3. they are way to OP ( torp ) 4. the splash DMg is rediculous 5. the splash radius is way too large
so here what i had in head
1. Add a battery ( but keep the air aswell! ), i seen that already but i would add stat to that,
ill use the SS4 as exemple : to my guess ( i havent calcualted ) the SS4 average underwater time is like what 4 minute? ( correct me if im wrong ) so let say a battery at max capicity would last 8 minute here the stat about it:
slow speed : last 10 minute medium speed : last 8 minute fast speed : last 4.5 minute OH speed : burn to 30 second
and i said keep the air, but would last longer than now so the air tank would be like 7 minute b4 depletition so exemple:
slow speed battery last 10 minute at slow speed but air would last like only 8 minute so youl still have to surface to remlish your air for a fresh one
at medium speed its air or battery will make you surface depend on which one will deplete first, yet can depend on nation, i think its should have a difference here
at fast speed, well the air would stay high, but the battery will deplete
and go on
2. already been fixed by making the sub taking more dmg vs HE
3. why people whine that the Sub torp is OP? i know that nf =/= real life but yet in real life a ship taking only 3 torp could sink, in NF you can resist 10+ so be lucky you can resist more than real life no? otherwise, its called bulge ;)
4. yes teh splash dmg is way to high to really do dmg so what i would suggest here is make the splash dmg only do 25% of the torp dmg value
5. here again its way too large even you are far from a torp exploding and you still get dmg and much dmg ( see point 4 ) so the radius schould be restraint in the torp exploding animation, no more.
well its was what i think about the SS balance
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