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  • THE Sub suggestion thread

    05. 15. 2010 03:34

NZRogue
This is to be used only to suggest changes.

There have been many, many, omg MANY Sub suggestion threads and topics, so here is the idea.

You guys all pick some of the concepts, ideas buffs nerfs etc from all the other threads
and add them here.

While you are welcome to discuss why a change would or would not work, keep it to a
logical and clear discussion.

No - "you are only a BB whinner"
No - "You are bias sub driver" in fact any insults will have their post hidden

Make your point - Make it clearly, make it once - anything else will be thermonuked as
will all other sub threads from here on in really.

Tell SDE what you want to see from Subs and sub play with BB play etc for the future

I'll keep checking in and see what you guys have come up with, there is some brilliant
ideas I have read thus far and look forward to them all in one thread and see where it
progresses, hopefully to a positive conclusion where, at least most of the community will
be happy with the changes (if any)

*Ninja Edit
Please no long winded posts, keep it short
  Index

  • Re : THE Sub suggestion thread

    06. 03. 2010 07:12

Megadone
well, I like the idea of higher lvl for subs(was suggested before...).
I all so like the torp dmg you wouled spread out...not bad at all..

as for T5 and T6...T5 is like 75% sure it's gona come out...after all ther is all ready a
slot for them in ship tree.....as for T6 I hope they never come out -.-

incrising air for T3-T4 ATM is not an option....sure at lvl subs wouled be fine...but ther
are to many ppl with lvl 120 Engines with ther subs....FICTORYing all over the
GB...giving THEM more air...is like killing the game...and NO I'm not joking...

a single T4 sub with 40knots speed can kill a flag under 2min and still clear eather
north or south, before it runs out of AIR....IF YOU INCRISE AIR NOW.

hence why it shouledn't be incrised YET, as long as ther cap is 40knots.....no air for
them...

as for Critical dmg....I fully agree it shouled be nerfed...from my view and experiance
I have most fun in sub if I'm fighting a SUB......thus critical dive does hell of a lot of
dmg...and I fully agree it shouled be LOWERED but not removed.

ASW nerf was suggested a lot of time...and most of us acctually agree on it...ASW is
BROKEN..and needs a nerf.....

cheers
Megadone

  • Re : THE Sub suggestion thread

    06. 03. 2010 03:00

DJDeath
"if you are removing something from anny ship, you should
give something in return to cancel the negative effect but without affectig the nerf,"

That doesn't always hold true. Sometimes a ship has an unfair advantage and if you take
that away, you don't need to compesate for it. For example, PoW had 8 support slots, same
number as the L1 and all other nations BB5. It was nerfed to 7 support slots and received
nothing in return.

  • Re : THE Sub suggestion thread

    06. 02. 2010 23:25

Humberto20
now answer me , if you are based on level 120 on subs, do we even have SS5 or ss6? No we
dont. if we had 6 ss classes, then i would say give the 18-22k torp damage to ss6, 14-18k
torp damage to ss5, 12-14k torp damage to ss4, 10-12k torp damage to ss3 , 8-10k torp
dmg to ss2 and 0-8k torp dmg to ss1. I believe thatts explain it. there is no more ss to
put our sailors on. BTW, some increasement in level wouldnt hurt anyone

ss1 =60
ss2 =72
ss3 =80
ss4 = 89
ss5 =103
ss6 =120

- About the air, my point is, if subs are getting nerfed, we should be compesated with
something, for example, if A monty gets nerfed with HE dmg, butt they do get compesated
with some range compensation. if you are removing something from anny ship, you should
give something in return to cancel the negative effect but without affectig the nerf, who?
nerf the ability to take dmg, ok, then give us more air, or give us at least decreasement,
significantlty in critical dive dmg.


then dont botther yourself in replying to me, because my answer and my ideas will be the
same. I dont care what you think or not tabout my ideas, just move on, dontt like it? too
bad, im neither bothterig myself to explain something that is obvious, btw look at the dmg
at thte ASW, and no one is complaittning at them, since they are surface ship, they think
ok, but if it is a sub, then is not ok.


  • Re : THE Sub suggestion thread

    06. 02. 2010 16:24

Megadone
Humberto20 wrote:

*No, they need speed and more Air. Period.*
----------------------------------------------------------
----------------------------------------------------------

with this statment you just made your all suggestions a JOKE...since it's clear you
want and need a FICTORY ship. Let me guess..you whan't to dive at your BB
line...and scroll to other end of map with 40+knots... <<< only thing I can add here
is LOL LOL LOL

FYI thet statement is prolly why ppl will NO LONGER take you seriously when it
comes to subs...I call this a good suicide :)
--------------------------------------------------------------------------------------------------------

*If submarines doesnt have speed, we wont catch up. when we get there, its
already game over, we need speed to catch up with the rest of the team.*
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------

read other post's before posting...this issues was all ready adressed and
answered....and I'm not saying it agein.

FYI it's a online game, not a solo mode PC based game...meaning yes you will
depend on other players...including geting an attack...

you know eaven SOME DD's and FF's don't get a chance to get any dmg...do they
cry? eaven higher lvl ships...including a BB5 sometimes DON'T get ANY DMG...tnx to 1
hiting power of Monty....but hay....as long as ONLY sub's don't get any dmg right? lol
---------------------------------------------------------------------------------------------------------

*Let me show you submarines cons recently

1- Critical dive dmg is too high
2-experience = to low
3-He dmg on subs = high
4-Speed were nerfed, for your information.
5-displacement = too low
6-Air limited
7-Ammo = 41 torps max*
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------

1 - agreed
2 - agreed and was allready adressed....it was ninja nerfed and it was allready
suggested to get it back.
3 - as it shouled, your point?
4 - I'm aware of it, thet doesn't mean it's good. With your logic you can make Soviets
with 90knots ships....nerf them 1 time to 70knots....and they say....They where
allready nerfed no more speed nerf needed.... <<< yeah I totally see this
working..FYI subs are way to fast...and yes they are to low on air...but as sad
before..you whan't speed=no air, you whan't air=no speed(no your not at status
quo, read previouse post's allready explained)
5 - put some arguments behinde thet statment, from my view, you whan't to use a
full lvl 120 crew on lvl 70 ship...OR you whan't to armor a SUB...eather way NO,
displacement is fine, but a small incrise woulden't hurt at all...
6 - your point beeing? so is the battle room.....so is the OH time on all ships...agein
question...your point? air shouled be limited as it is...yes it's low for Sub T1,
T2.....others are fine....unless you cap ther speed...sure add air.
7 - agein your point? all ships have limits...Cv's have limited planes/bombs acording
to ther displacement and aircraft lift....some BB's have limited ammo...some MN to
like 3 binds...some RN 4 binds...1-2 binds(16'' on KGV).....everything is limted...

FYI torps do from 15k-22k dmg per torp...a full BB4(L1) does thet much on an un-
armored BB4(H39)....in other words your 1 torp does more dmg, then 9 shell hits....
thets prolly the reason why ther are limited torps....your not suppose to kill every
ship in game, your a sillent killer....choose a target and sink it..simple.
---------------------------------------------------------------------------------------------------------

*with 1-2 more of airs, and some significant reduction of critical dive dmg, will be
more than enough.*
----------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------

lmao....
with your statement, a T4 can then drive from your BB line up to back end of map
and sink a flag..under 2min......and still has enuf air to clear eather north or south....

yeah awsome suggestion....a lil selfcentered don't ya think?

if you whan't more AIR, you NEED A SPEED CAP...at 35 OH PERIOD.

now seriouslly I'm not bothering with ppl like you anymore, YOU eather read all the
post's or move along, 99% of stuff needed or not needed was allready
suggested...eather aprove or disaprove some of them with arguments or stop
posting....

after all this is a suggestion topic, not a broken record player....

cheers
Megadone

  • Re : THE Sub suggestion thread

    06. 02. 2010 14:38

Humberto20
No, they need speed and more Air. Period.

If submarines doesnt have speed, we wont catch up. when we get there, its already game
over, we need speed to catch up with the rest of the team.


Let me show you submarines cons recently

1- Critical dive dmg is too high
2-experience = to low
3-He dmg on subs = high
4-Speed were nerfed, for your information.
5-displacement = too low
6-Air limited
7-Ammo = 41 torps max

with 1-2 more of airs, and some significant reduction of critical dive dmg, will be more
than enough.

  • Re : THE Sub suggestion thread

    06. 02. 2010 05:21

Megadone
if you whan't more AIR, you need a SPEED CAP PERIOD.

scroll true previouse post's it was allready explained how SPEED CAP and Air wouled
work. So thoes who think you wouleden't gain anything...you wouled...read
previouse post's....the ones wich are not pointless discussions...

cheers
Megadone

  • Re : THE Sub suggestion thread

    06. 01. 2010 16:52

Humberto20
1-Nerf ASW sonar range:

If not carrying Sonarman ON, wont be able to detect subs.


2-Increase 1 minute of air to all subs.

Since He damage has been increased on subs, in compesation 1 minute of air tto subs
should be fie.

  • Re : THE Sub suggestion thread

    06. 01. 2010 09:57

Altsein
WASUP doks ? still grinders some?Pathetic two guys.

  • Re : THE Sub suggestion thread

    06. 01. 2010 08:27

generals4
Alt , now seriously are you dense? I mean because you seem to constantly miss the point by
miles. I never said SH was better nor worse than NF , they're totally different . And that
was my point : they are DIFFERENT , and therefor you cannot balance NF based on SH because
they are TOTALLY DIFFERENT . It's like balancing a shooter according to a RTS game , it
makes NO SENSE.
And if you prefer SH , what the flux are you still doing here?

PS: the Capital letters used for some words was to emphasize key words in the hope you
would get the point this time (better late than never?)

  • Re : THE Sub suggestion thread

    06. 01. 2010 06:50

Megadone
thoes wouled explain the head injury I allway's belived you had/have...

tnx for proving it :)

RL fight? anytime, anyday, anyyear.....I promis I'll only use my left hand...using my
right would kill you O.o...

FM's shouled clean this topic from spam and pointless discussions....

cheers
Megadone