@megadone,
Let's face it, we'll never see our dream of battery power.
Now I might get shot in the face for this, but I would love to see 10+ subs per GBII. If! Again I say IF! If we could have maps four times as large, timers of up to half hour+, and the equivalent exp increase. I could see the possible problems of getting the room to fill, but imagine the fun when tactics can be used. When subs can hide behind islands and ambush. When ASW escort dd's scout ahead behind advance airplane scouts. When teams are forced to create fleets that form defenses against aircraft, subs, rushing dd's, and random scout frigates.
Please don't let me derail the topic with talk of bigger maps and such, that's not my aim here. My point is the promise of more fun and more challenge in such a situation if subs ran on battery power, and the subsequent increase in sub population and skill create the need for more and better ASW. Everyone complains about the need to nerf subs and the opposing need to nerf HH. Well, if you create the situation in which subs become stealthy assassins and ASW become deadly hunters, you solve both problems. Not only that, but you also end up with more realism, more fun, and more teamwork.
Imagine the possibilities.
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