I drive a CV5, BB5 and SS4s (IJN and US)
First I뭗 like to see what members play when they comment; a person can only speak one side if they don뭪 play the ship they are talking about. While the comments are good, they only have one side of the experience, NF needs the whole story from players on both sides.
Correct the deep dive damage, you corrected the damage for surface ships running aground, why do subs take damage for running deep, since I assume they are normally running at periscope depth, normal dive deep should not take damage, but can뭪 fire torps. y not the sub damage.
Maybe another mode, running deep dive or Running depth, use the same air time, however you speed is slower and you avoid detection from enemy surface ships, basically you trade stealth for speed as in the real world. 5 modes for subs: 1) SURFACE MODE ?same as it is now. 2) PERISCOPE DEPTH ?as dive is now, easily hit by HH and can fire torps. 3) RUNNING DEPTH ?same as periscope depth for speed/air, but less damage from HH unless direct hit, limited for the enemy to see the sub AND the sub to see the enemy (if you뭨e deeper so if they can뭪 see you, you can뭪 see them). You can NOT fire torps until back to periscope depth. So you뭨e trading stealth for visibility and no fire capability. You might surface near the enemy or all by yourself. Also NO red dots on radar part of the map, you뭨e a sub under water, no communication with your fleet until you go back to periscope depth and deploy you radio antenna with your snorkel/periscope. 4) DEEP DIVE ?similar to deep dive now, you take slight damage, but less than now, but limited damage from HH, but not torps, I뭗 like to see extremely limited or no visual and same for the dots here too for both sides, if you뭨e going deep to limit speed to not more than 5 knots. Same air. 5) EMERGENCY BOTTOM / Silent deep ?Our current deep dive emergency, no movement, no damage from HH/Torps, but damage from deep pressure, at a slower rate than it is now, but faster than deep dive. No visibility ?you can뭪 be seen or you can뭪 see the enemy, no limited until you go to another depth/mode. No red dots.
IJN SS4, now with the higher damage from HE, the air is good. The reload is a little fast, but there are no aft torp launcher and it turns like a wounded whale. With no aft torp launcher all a ship has to do is stay away from my bow and they뭨e home free. Good torp hit can sink a BB like a BB one shooting another BB.
US SS4, I prefer my IJN SS4, I can뭪 knock out a BB with it on one good salvo, but the stern tubes are nice. Turns better than the IJN, but deck gun lousy side it only points aft, hard to chase a CV down when you뭨e out of torps.
For subs in general ?I probably make it to the enemy about 75% of the time. Once I get there, about 25% of the time I get spotted by a small ship I get killed by a someone뭩 HH before I get in position to torp the enemy big ships or they run from me and run I run out of air.
Again as I뭭e mentioned in other posts꿚EAMWORK, not ME. All the big ships BB, CV, Subs can kill each other by their own means, but each has a weakness other ships can exploit꿬f they work together which includes the FF/DD and CLs, your side will win and you뭠l get more exp, if you don뭪 you뭠l be like a blind BB in battle?sunk.
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