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  • Ijn SS4 Test......

    08. 07. 2011 16:03


Thebarrel
https://www.youtube.com/watch?v=J_63XG6QMN0 

something has to be said here.......

ps: the settup of the ships are in the Description of the video.... ps: the sub had 900 sd  

 

  • Re : Ijn SS4 Test......

    08. 10. 2011 11:35


SK_Bismarck
Originally Posted by Esoom

Too many sub threads...

I've said it before and I guess I'll say it again. Heavy RPS style balance is terrible and makes the game have little depth or skill basis on the individual level. There should be a small RPS element to add strategy to the battle, but it should not heavily override skill of the individual and make the outcome of individual combat predictable. The RPS element most of you are arguing for is way too heavy. RPS is a boring game with no depth, but well balanced; if that is what you want than go play it. How much fun is it to be the rock in RPS?
What you want from rock? to be able beat all what is under your level and any classes? I prefer RPS system where every classes have to cooperate together for team success....I dont like battles where highl level "rock" is able rape whole enemy team...

  • Re : Ijn SS4 Test......

    08. 10. 2011 11:37


DJDeath
Originally Posted by SK_Bismarck

I dont like battles where highl level "rock" is able rape whole enemy team...


Then it's not a team.

  • Re : Ijn SS4 Test......

    08. 10. 2011 11:40


Challen76
Originally Posted by Esoom

Too many sub threads...

I've said it before and I guess I'll say it again. Heavy RPS style balance is terrible and makes the game have little depth or skill basis on the individual level. There should be a small RPS element to add strategy to the battle, but it should not heavily override skill of the individual and make the outcome of individual combat predictable. The RPS element most of you are arguing for is way too heavy. RPS is a boring game with no depth, but well balanced; if that is what you want than go play it. How much fun is it to be the rock in RPS?


This is not heavy RPS - Subs can still kill ASW, and BB's have every tool ASW has to kill subs. Even without using those tools, its not uncommon for a BB to outwit or outrun a submerged sub. The only heavy RPS is when a BB goes up against ASW. Do you think that should be changed to make ASW more competitive against BB's?

  • Re : Ijn SS4 Test......

    08. 10. 2011 11:54


Challen76
Originally Posted by Gtdawg

If we're going to balance based on how a team plays together, then there is no reason to balance any ship at all because any ship can win easily if they have the right supporting ships.

A Kaiser 1v1 against a QV might struggle because of armor penetration issues. However, a Kaiser and a Nebraska against a QV would be just fine. So, there is no reason to fix the Kaiser's armor penetration issue.

A BB against a sub would struggle for any number of reasons in a GB, but a BB and an ASW DD teammate would be just fine, probably. Thus, we don't need to balance subs.


You are correct - Since this is in fact a team game, we don't need to balance subs.

  • Re : Ijn SS4 Test......

    08. 10. 2011 12:10


Esoom
Originally Posted by SK_Bismarck
What you want from rock? to be able beat all what is under your level and any classes? I prefer RPS system where every classes have to cooperate together for team success....I dont like battles where highl level "rock" is able rape whole enemy team...


Rock should be able to beat paper and scissors based on skill not just because he is rock and they are not rock. There should be both team work and individual skill, not just one.

Originally Posted by Challen76
This is not heavy RPS - Subs can still kill ASW, and BB's have every tool ASW has to kill subs. Even without using those tools, its not uncommon for a BB to outwit or outrun a submerged sub. The only heavy RPS is when a BB goes up against ASW. Do you think that should be changed to make ASW more competitive against BB's?


When I said heavy RPS I did not mean that it perfectly fit with RPS. With current balance, yes rock can beat paper, but it only occurs when the paper is terrible or fails pretty badly. You can't say it isn't heavy RPS because of what happens with bad players. Currently a skilled BB player has little chance against a skilled sub, a skilled sub has little chance against a skilled PHH user. That is heavy RPS, and needs to change.

Originally Posted by Challen76
The only heavy RPS is when a BB goes up against ASW. Do you think that should be changed to make ASW more competitive against BB's?


You're missing the point, and you are assuming that BBs with PHH don't count as ASW. ASW is not just a ship type, but a weapon. The point is that ship class and setup should not be what decides the outcome of an engagement. A ship that has ASW should be competitive with all ships of its tier. Players should not be forced to make a choice about what ship they will own, and what ship will own them.

  • Re : Ijn SS4 Test......

    08. 10. 2011 12:16


SK_Bismarck
Originally Posted by Gtdawg

If we're going to balance based on how a team plays together, then there is no reason to balance any ship at all because any ship can win easily if they have the right supporting ships.

A Kaiser 1v1 against a QV might struggle because of armor penetration issues. However, a Kaiser and a Nebraska against a QV would be just fine. So, there is no reason to fix the Kaiser's armor penetration issue.

A BB against a sub would struggle for any number of reasons in a GB, but a BB and an ASW DD teammate would be just fine, probably. Thus, we don't need to balance subs.


you mix apples with oranges...

balance ships in same cathegory is OK because their role should be same in team...

but you can not balance ship across the ship class because each class have different role in team...due to this should be possible that lower lever ship from one ship class is more efficient agains higher level ship from other ship class but less efficient agains lower level from another ship class...

  • Re : Ijn SS4 Test......

    08. 10. 2011 12:33


SK_Bismarck
Originally Posted by Esoom


When I said heavy RPS I did not mean that it perfectly fit with RPS. With current balance, yes rock can beat paper, but it only occurs when the paper is terrible or fails pretty badly. You can't say it isn't heavy RPS because of what happens with bad players. Currently a skilled BB player has little chance against a skilled sub, a skilled sub has little chance against a skilled PHH user. That is heavy RPS, and needs to change.
If SKILLED BB players have less chance agains SKILLED SS it is OK because SS is mainly BB killer... But skilled BB player can beat less skilled SS player and this is OK because win more skill...Same way can low level BBs beat higher level BB or CV beat BBs or opposite...

If both players have same skill then should be OK that ship which have bigger advantages above enemys ship win the battle...

For example...same skilled ASW and SS players...in this case should have better chance to win ASW players because his ship is designed like SS killer...

  • Re : Ijn SS4 Test......

    08. 10. 2011 12:48


Esoom
Originally Posted by SK_Bismarck
]If SKILLED BB players have less chance agains SKILLED SS it is OK because SS is mainly BB killer... But skilled BB player can beat less skilled SS player and this is OK because win more skill...Same way can low level BBs beat higher level BB or CV beat BBs or opposite...

If both players have same skill then should be OK that ship which have bigger advantages above enemys ship win the battle...

For example...same skilled ASW and SS players...in this case should have better chance to win ASW players because his ship is designed like SS killer...


I agree that one ship type should give an advantage of another, but it should not be too extreme. There needs to be some RPS aspect to make things interesting on a team level. But I feel that currently there is too much of an advantage from ship class, and a lot of re-balance proposals make it worse. I am mostly arguing that we need to be careful with RPS style balance, because the closer you get to perfect RPS, the less depth and fun there is in individual engagements.

  • Re : Ijn SS4 Test......

    08. 10. 2011 13:07


Challen76
Originally Posted by Esoom

Currently a skilled BB player has little chance against a skilled sub... That is heavy RPS, and needs to change.

This is simply not true. A BB 1v1 against a sub, the sub has very little chance to survive simply due to the fact that it requires his team to scout for him. In GB2, a skilled BB player will force the sub to start using air supply as soon as possible and utilize patience and situational awareness to ensure their impact is minimal.

Originally Posted by Esoom

You're missing the point, and you are assuming that BBs with PHH don't count as ASW. ASW is not just a ship type, but a weapon. The point is that ship class and setup should not be what decides the outcome of an engagement. A ship that has ASW should be competitive with all ships of its tier. Players should not be forced to make a choice about what ship they will own, and what ship will own them.

So the fact that BB's can carry PHH AND have escorts are overpowered because you said it yourself... Skilled PHH beats skilled sub. In this case - Rock beats paper and scisscors effortlessly.
Originally Posted by Esoom

Players should not be forced to make a choice about what ship they will own, and what ship will own them.

That is exactly the point behind setting up your BB however you want. Really it just sounds like want a ship that can kill everything.

  • Re : Ijn SS4 Test......

    08. 10. 2011 13:13


Sonlirain
Originally Posted by Challen76

So the fact that BB's can carry PHH AND have escorts are overpowered because you said it yourself... Skilled PHH beats skilled sub. In this case - Rock beats paper and scisscors effortlessly.


Umm... a skilled sub can avoid PHH by critdiving the the second it fires a torp volley... because he knows he just exposed his general location and people will PHH/HH the area.