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  • Scouts be gone

    09. 28. 2011 13:34

Recommend : 0

FalleNStaR

 Get rid of scouts. Fold them into fighters. Make the area of sight around the bb or other ship reasonably big enough as per technologies of the day, binoculars, telescope, sonar, radar. Now bbs and all other ships spot their own targets. CV's can now enjoy doing what CVs should do in this game use their fighters and bombers to help team but mostly just to actually have fun.

 

  • Re : Scouts be gone

    09. 30. 2011 22:05


fishandchips
[
Tell me how a WWII destroyer or cruiser could realistically get a BB into its gun range without a BB noticing it?

Filling up a Z99 or Moltke with engies and then border-humping the fog isn't what I consider skill.]



Battle of Surigao Strait..read up..The PT boats and destroyers managed to save the day while further north the American BB and CV went and fell for a ruse.However..Get this...This is a GAME..not real life.Stop trying to inject your misguided and misinformed Naval knowledge into your argument.

  • Re : Scouts be gone

    09. 30. 2011 22:13


aingeal
Originally Posted by normpearii

aingeal you also forgot about how weather conditions reduce sight range as well.

Humidity and other factors also reduce sight range even more.

Basically to fire past 12 miles effectively, ships needed extra eyes in the sky. Without it, good luck hitting a fleet of ships let alone a single battleship.


I used in ideal conditions to make sure the point gets through, but yes, it is right.

Sea isn't always cooperative either, and like to induce lots of up and downs.

Btw high humidity = clouds or fog at sea level ;)

  • Re : Scouts be gone

    09. 30. 2011 23:49


craigum
I say stop ur complaining,

the way to win is scouting.
BW should be done after u have won the air and no more then 2 pilots.
sorry to say but the new generation of NF players are trying to push this BW thing and it has been proven over and over to not work.

this is a game and it is set up so cv's scout with there ftrs and if a bb is left crippled and able to get back from the main line then u should use ur bombers to finish him. however you should not be running BW every single launch and runninng locals to just protect yourself. selfish. I do however agree the Bb need to help kill the AA boats as well, but thats not always able to be done real early on because they stick behind there BB's. You have to wait for them to make a mistake and come out. Now as a cv player u can always bait a AA boat into coming further out then the rest of the BB's by just microing ur ftrs and bringing them out. Doing this will allow the BB's to have a shot at hitting there AA boats.

fallenstar i feel that u r just trying to push it into a BW cv play only. thats not how this game was designed to be played.

we play for fun but we also play to WIN.

  • Re : Scouts be gone

    10. 01. 2011 00:37


darby7373
Originally Posted by fishandchips


Battle of Surigao Strait..read up..The PT boats and destroyers managed to save the day while further north the American BB and CV went and fell for a ruse.However..Get this...This is a GAME..not real life.Stop trying to inject your misguided and misinformed Naval knowledge into your argument.

Not Surigao Straight. Allies had a bunch of battlewagons forming a T there...nice try.

  • Re : Scouts be gone

    10. 01. 2011 05:04


FalleNStaR
Originally Posted by fishandchips


Tell me how a WWII destroyer or cruiser could realistically get a BB into its gun range without a BB noticing it?

Filling up a Z99 or Moltke with engies and then border-humping the fog isn't what I consider skill.]



Battle of Surigao Strait..read up..The PT boats and destroyers managed to save the day while further north the American BB and CV went and fell for a ruse.However..Get this...This is a GAME..not real life.Stop trying to inject your misguided and misinformed Naval knowledge into your argument.


It was night time and the Americans used RADAR assisted FCS.

  • Re : Scouts be gone

    10. 01. 2011 05:25


yogibr
In the first two pages of this post, the author has been called a "skill-less crack pipe smokeing idiot", yet the post remains un-locked, and yes, vieled insults are still insults.

  • Re : Scouts be gone

    10. 01. 2011 05:30


FalleNStaR
Originally Posted by aingeal


I take it you really aren't familiar with the fact earth HAS a curve into it. Or maybe you failed to get the memo in 1750. Anyway. Earth is round.



Formula to determine the Max sight range/altitude (because obviously, the higher you are, the farther down the curve you see), to fire at max range, giving average of 35 km of range, a battleship would have needed a tower of 100m (333 feet). Thats about half the lenght of the Yamato if you need a comparison (which had a range of 42 km, so you'd need an even higher max height.).



Now, that nukes the NF should be RL argument for those who like it.

But its a game, with a balance, and a way to make things interesting, bring a depth to it.

in RL, ship engagement were quite boring. In the Pacific, it was mostly fighter and db/tb war over islands.

DD running after Uboat in the atlantic (with your average run after the runaway BB episode every once in a while).

NF is a game with its own balance that doesnt necessarely equals real life, for obvious reason there is no balance to RL.


In game. Are your shell traveling and landing 25 IN GAME miles? Is there a curb in the surface of the IN GAME map? That NF should be an exact replica of RL, or that I'm claiming so is your own strawman. That it uses certain elements of realism and is loosely based on history is a fact. Their is an entire thread section for the sol purpose of discussing game elements for the improving of this game. This is a general discussion where all players can come and voice and OPINION. Unfortunately some people are intolerant of others opinions if it threatens their perceived realities or what they have.

  • Re : Scouts be gone

    10. 01. 2011 06:08


Bulldog35
Well I can tell you that in NF 90% of the time sight wins games. As a cv driver and a bb driver I can tell you I can see both sides of the discussion. 1st as a cv if you start out bombing odds are your BBs are going to be blind 30 seconds into the first part of the battle sad but true due to AA boats, fighters, or BB AA. This is suppose to be a team based game. CV gives sight to BBs and get control on the airspace above the enemy, BBs provide the main fight in the battle (though I wish they would shoot the AA boats when they get a chance) CVs are a support role if your averaging 140-150k attack in a CV every game then you were leaving your BBs blind most of the fight. But hey who cares right BBs have scouts they should use them if they want sight, problem is between fighting other BBs dodging AA fire and the other teams fighters and the fact that they only carry 5 or less unless it's IJN it's a challenge in itself but hey NF saw the problem and gave BBs T5 scouts but wait cvs don't like them because they are fast have great fuel and great sight and can stay out of range of AA fire and still provide sight for themselves so CVs can bomb their little heart out. Now the nerf hammer comes out again so the BBs are having to trust the cvs to at least help scout again.I have 1 of those evil PCVs I saw mentioned earlier in this thread and yes it's a US cv but I had to grind it there just like everyone else in the game. I'm sorry that T2 fighter can't hang with a T4 fighter but hey we are talking 40 lvl difference here but I still was able to scout for the team by controlling my fighters and staying out of the way of those higher lvl fighters, but due to scouting for my team I was able to lvl just fine in a FW cv.
BBs we aren't off the hook ing this one either, riding along and just watching AA boats chew up the friendly fighters isn't helping your cause. I know everyone wants to be the hero but you can't just shoot at the BBs only if you see a AA boat in range feel free to shoot it. That will give the Cvs an easier time scouting and maybe if everything works out they can still get some bombing in while providing sight. Too many BBs want to throw a bad game on CVs because they couldn't see for 10 seconds, but hey sorry if you can't see don't rush in.

Now for a suggestion, I know they won't do it but it sure would be nice if they counted a TK against friendly aa fire against planes too, I'm not saying against ships but planes yes I think I lose as many planes to friendly fire as well as enemy fire. I think I see on average 8 to 10 AA boat on each team each game I think they should be penilized for shooting down friendly planes. That would make them think twice before they shoot and cross BBs the whole game long.

  • Re : Scouts be gone

    10. 01. 2011 07:05


hiroito
Originally Posted by FalleNStaR

So it just boils down to BB players being too lazy or too elitist. And now they've had their CV mommies cut the crusts off for so long they don't want it any other way.

So its scouts for realism? Since when is realism the all say in this game? Realistic Kita torp walls? Realistic torps distances? Realistic SS surviving full BB broadsides? Realistic SS crew survival of sinking? Realistic ship crossings and spawn? Realistic HH? Realistic AWW? Realistic vessel speeds? And the list goes on.

The current use and game design of scouts screws up the game.


Many MANY times I have tried to control my freaking scout to provide vision for the team as a BB, guess what? It got shot down by enemy fighters. Could you exactly explain to me how the hell are we supposed to face a T4 Fgt with T4 scout? We depend on the CVs yeah, but not exactly for vision. If only CVs more CVs would use their fighters to at least take away vision from enemy team. But that isn't possible because unless you got UberEbveOmWthRapingPilots, it gets really hard to win anything.

It is not that CV mommies cut the crust for too long, It is that some freaking CV players don't even provide appropiate fighter cover. I have been sunk by DBs, my scout has been shot down by fighters, sunk by the enemy because they got every single corner of the map scouted by a freaking FW ticonderoga. And now you want to take away that what gives us a way to effectively fight against the opposing team? Hell, take the engines away too for that matter and leave BBs just being sitting targets.

I do recognize there are many (MANY) BB players that don't carry a single scout and that really bothers me. But then again, most of the times those are either n00bs that also carry torps on a BB3, or really hardcore players that are leveling a 105+ repair or restore sailor on their BB56. In the first case it really gets me mad because that kind of n00biness may costs us the game, but I can't do a thing about it except from tryin my best to cover the hole that the silly rusher left in our team. On the other hand we got the UberBB with amazing repair rate (Mostly a monty or L2) that can rape at least 2 or 3 enemy BBs before being sunk, but this can only happens if someone else scouts for him (Which I really don't care doing). But then again, I can't do my job properly (not even in a CL) if I spend the whole game being fightercamped By enemy T4s and being bombedto hell by SN and MN divebombers. And the CVs in my team are just sitting back, realxing, drinking a freaking cuba libre and smoking some habanos and triying to be a bomberwhore that retreats their DBs as soon as they release their loads.

TL;DR. Scouts should stay in game, CVs should provide Fighter cover, BBs should learn to use their scouts and avoid them being shotdown by AA, and Most importantly: Fighters must get balanced so that the US T4 doesn't means an Autowin for the team that has it.

  • Re : Scouts be gone

    10. 01. 2011 07:14


hiroito
Originally Posted by FalleNStaR

Originally Posted by nyerkovic

I'm not advocating a "get in a hit to get my xp and die". And the role of a BB is to destroy ships, whatever the level they are. There are a lot of people that can successfully use a low lvl ship to hit on high level ships and survive to tell the tale... it's part of developing skill.

Tell me how a WWII destroyer or cruiser could realistically get a BB into its gun range without a BB noticing it?

Filling up a Z99 or Moltke with engies and then border-humping the fog isn't what I consider skill.



*Cof* Bismark *cof*

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