ID
Password
FlashGuide
FlashGuide
HA Infomation

Suggestions

  Index

  • Scouts be gone

    09. 28. 2011 13:34

Recommend : 0

FalleNStaR

 Get rid of scouts. Fold them into fighters. Make the area of sight around the bb or other ship reasonably big enough as per technologies of the day, binoculars, telescope, sonar, radar. Now bbs and all other ships spot their own targets. CV's can now enjoy doing what CVs should do in this game use their fighters and bombers to help team but mostly just to actually have fun.

 

  • Re : Scouts be gone

    10. 12. 2011 19:32


FalleNStaR
Originally Posted by aingeal


Scout managing, and being aware of unscouted BBs being there, managing your own ships without giving too much ground if blind, but without being killed, identifying a blinding opportunity are part of a BB players skills to have.

Its not only being able to rush on, or be a master of linefight, altough its a big part of it, the best BB players you'll see are first and furthermost masters and playing the battlefield well.


What about CVs getting a chance to use THEIR skills? Why is it always about the BBs?

Getting rid of scouts and giving BBs tier proportionate vision lets CVs use ALL THEIR SKILLS. Not just be forced into the drudgery of FW for crying BBs.

And right now it doesn't matter if the best BB skill is on one team, they are food If the opposing team has 1 uber FTR CV. The win doesnt go to the "best TEAM" or the best "team-play". 97% of the time the win is because of 1 player, the 1 uber CV who eats and blinds all others.

That is unbalanced and unskilled game-play.

  • Re : Scouts be gone

    10. 12. 2011 20:20


Maistral
Originally Posted by FalleNStaR

Originally Posted by aingeal


Scout managing, and being aware of unscouted BBs being there, managing your own ships without giving too much ground if blind, but without being killed, identifying a blinding opportunity are part of a BB players skills to have.

Its not only being able to rush on, or be a master of linefight, altough its a big part of it, the best BB players you'll see are first and furthermost masters and playing the battlefield well.


What about CVs getting a chance to use THEIR skills? Why is it always about the BBs?

Getting rid of scouts and giving BBs tier proportionate vision lets CVs use ALL THEIR SKILLS. Not just be forced into the drudgery of FW for crying BBs.

And right now it doesn't matter if the best BB skill is on one team, they are food If the opposing team has 1 uber FTR CV. The win doesnt go to the "best TEAM" or the best "team-play". 97% of the time the win is because of 1 player, the 1 uber CV who eats and blinds all others.

That is unbalanced and unskilled game-play.



I believe what you're blabbering about is the thing that they are discussing in the test server section.

wait, do you even visit that section? >.>

  • Re : Scouts be gone

    10. 12. 2011 21:25


FalleNStaR
Originally Posted by Maistral

I believe what you're blabbering about is the thing that they are discussing in the test server section.

wait, do you even visit that section? >.>


Could you be thread specific when your done being rude.

  • Re : Scouts be gone

    10. 12. 2011 21:27


Maistral
Originally Posted by FalleNStaR

Originally Posted by Maistral

I believe what you're blabbering about is the thing that they are discussing in the test server section.

wait, do you even visit that section? >.>


Could you be thread specific when your done being rude.


.....

what the hell, really >.>

go to the test server section >.>

  • Re : Scouts be gone

    10. 12. 2011 21:36


aingeal
Originally Posted by FalleNStaR

Originally Posted by aingeal


Scout managing, and being aware of unscouted BBs being there, managing your own ships without giving too much ground if blind, but without being killed, identifying a blinding opportunity are part of a BB players skills to have.

Its not only being able to rush on, or be a master of linefight, altough its a big part of it, the best BB players you'll see are first and furthermost masters and playing the battlefield well.


What about CVs getting a chance to use THEIR skills? Why is it always about the BBs?

Getting rid of scouts and giving BBs tier proportionate vision lets CVs use ALL THEIR SKILLS. Not just be forced into the drudgery of FW for crying BBs.

And right now it doesn't matter if the best BB skill is on one team, they are food If the opposing team has 1 uber FTR CV. The win doesnt go to the "best TEAM" or the best "team-play". 97% of the time the win is because of 1 player, the 1 uber CV who eats and blinds all others.

That is unbalanced and unskilled game-play.


What you mean is that a CV game is to be a bomber whore. Thats sadly your opinion, and its not shared by most of this community.

A CV mission is to control the air space via air-superiority, which in turn allows it to safely conduct bombing raids. Its not being necessarely a BB scout-slave, and I know skilled BB players do not ask a CV5 to baby sit them. Often CV5-PCV will cover those players by themselves, thinking they are their best chance at victory, but its not necessary because skilled player will manage their own visual, and if they do ask the CV for help, its going to be to take control of an airspace, not scout per say, altough we do say "send ft to scout" to shorten things up.

But what we want, is the CV to cover or take aggressive control of the airspace above the enemy.

Your vision of the game is a bomber-friendly game where fighter gets localized or I don't know what, a no-fog of war map and CVs being long range nukes.

I'll tell you what. A really good bomberwhore is lethal. A really good bomber whore is hardly every seen, I can count them on one hand, those I saw myself being really useful to the team, and thats over the last 4 years. 2 with TBs, one with DBs.

So your suggestion is actually going along many other people suggestion to make the game easier so people stop expecting you to be skilled in anyway, and to defend that point you accuse BB players of wanting to protect their gains? How does free visual for all, easy mode enabled is protecting a ship class? Its the whole game dynamics you want to switch in order to bomb with a CV.

If you can't multitask, either choose FW, or BW (if you suck, be ready to be hated) or choose another ship class.

CVs are a support class in NF, cover, visual if needed and long range attack on strategic targets if needed.

  • Re : Scouts be gone

    10. 12. 2011 21:52


DeadEye1989
Originally Posted by FalleNStaR

KM and IJN have good range. And the only time the tactic your speaking of works is during the first 20seconds of battle before CVs get their planes up. After that only top tier scouts can stay in the air for any useful amount of time.


You have no idea how to manage a scout do you. A well operated scout can stay in the air until the fuel runs out. BB's that just send them off to the enemy can't blame the scout itself for it's AI to be able to dodge FP's/AA. It's up to the player to manage the scout. 'Thus another skill is required for BB play. Besides at BB5 levels range is hardly noticeable. At that point it's more about angle of fire and hangtime then the set range. As in a rushing ship typically will get ranged by a retreating ship. Unless it's a QV with 30 angle guns then range is pretty much useless at BB5 level against similar tier'd ships.

Originally Posted by FalleNStaR

A BB1,2,3's role is not taking on BB5s.


Not directly of course, Why do you think I said 'sneak' in and get some shots. Lower tier BB's are mainly shafted to support role. Not letting them get in range at all would be monstrous, If their smart in the current set-up they'll push in when the enemy is blind and assist the higher tier bb by finishing off crippled targets that the main ship of the line can't risk pushing in for. And then there's the players like myself that actually enjoy bringing lower tier BB's into GB's/GB2's for the sole purpose of shifting the grind to enjoy zipping around in a smaller ship. You think they deserve any less vision even if they have a BB6 BO on a BB2 ship?

Originally Posted by FalleNStaR

No, its not NEEDED. The ONLY reason giving sight is a CVs job is because BBs say so. And the game setup is extremely BB biased. Everyone always whining and fighting for the "rights" of BBs and what they need. And all the old BB players get in a huffy if what they've "earned" gets threatened.


I never said it was the cv's fault. I explicitly said that if the cv doesn't want to provide cover it does not have to, which you are totally negating the statement I was making there which was that BB players need to learn to AA to blind the enemy. Doing so earns them personal cred for killing the planes and allows them to push in the fog of war until they get a clean shot at the enemy.

Originally Posted by FalleNStaR

How is being blind a "skill level"? So many BBs dont even carry a scout and only a minute percentage of those who do actually pay attention to them. Its only "non-sense" because you personally don't like the idea. Since when has taking a BB1 from Blitz to GBs been "lower level player friendly"?


Never said being blind was a skill, blinding the enemy is. Whether it be from shooting scouts to enemy fighters. A blind BB is a dead BB and if the enemy BB's can't scout worth the tin foil their ship is built on then that's their own fault. Face it, Blinding/Being blinded is a major part of BB play, without it every round would be long, tedious, and downright boring. If both sides can see each other at all times then what's the point. Lower tier BB's can't engage anything unless their lucky and would be shafted to AA duty, higher tiers would float along the line waiting for one to make a mistake by pushing in. It's a no-win scenario.

Originally Posted by FalleNStaR

Its nothing like that other then because your just trying to demonize the idea.


Prove me otherwise. How is giving instant sight with no effort required unlike giving CV's instant launch time. They earned it right? Why don't they get to get their planes up faster?

Originally Posted by FalleNStaR

Completely unsupported assertion.


I could say the same about your whole argument.

  • Re : Scouts be gone

    10. 12. 2011 22:16


FalleNStaR
Originally Posted by aingeal

What you mean is that a CV game is to be a bomber whore. Thats sadly your opinion, and its not shared by most of this community.


I never said CV = BW. Don't put words in my mouth.

Originally Posted by aingeal
A CV mission is to control the air space via air-superiority, which in turn allows it to safely conduct bombing raids.


Absolutely.

Originally Posted by aingeal
Its not being necessarely a BB scout-slave, and I know skilled BB players do not ask a CV5 to baby sit them. Often CV5-PCV will cover those players by themselves, thinking they are their best chance at victory, but its not necessary because skilled player will manage their own visual, and if they do ask the CV for help, its going to be to take control of an airspace, not scout per say, altough we do say "send ft to scout" to shorten things up.


This is a load of rubbish. You want to advocate whats best for the community by sampling from an elite few, that "you know" and could count them on your hand?? Sorry, but the evidence points to ; no CV sight = lose.

If what you say was actually true there would be NO problem with all four CVs on one team being BW since the BBs, as you say, can handle vision. What a laugh.

Originally Posted by aingeal
But what we want, is the CV to cover or take aggressive control of the airspace above the enemy.


Of course. But that does not equate to giving sight.

Originally Posted by aingeal
Your vision of the game is a bomber-friendly game where fighter gets localized or I don't know what, a no-fog of war map and CVs being long range nukes.


Again, why don't you read what I say instead putting words in my mouth.

Originally Posted by aingeal
I'll tell you what. A really good bomberwhore is lethal. A really good bomber whore is hardly every seen, I can count them on one hand, those I saw myself being really useful to the team, and thats over the last 4 years. 2 with TBs, one with DBs.


And?

Originally Posted by aingeal
So your suggestion is actually going along many other people suggestion to make the game easier so people stop expecting you to be skilled in anyway, and to defend that point you accuse BB players of wanting to protect their gains? How does free visual for all, easy mode enabled is protecting a ship class? Its the whole game dynamics you want to switch in order to bomb with a CV.


What are you talking about?

Originally Posted by aingeal
If you can't multitask, either choose FW, or BW (if you suck, be ready to be hated) or choose another ship class.

CVs are a support class in NF, cover, visual if needed and long range attack on strategic targets if needed.


How does what I propose attack multi-tasking? "support class"? "visual if needed"? How disingenuous.

  • Re : Scouts be gone

    10. 12. 2011 22:37


Maistral
Originally Posted by FalleNStaR

Originally Posted by aingeal

What you mean is that a CV game is to be a bomber whore. Thats sadly your opinion, and its not shared by most of this community.


I never said CV = BW. Don't put words in my mouth.

Originally Posted by aingeal
A CV mission is to control the air space via air-superiority, which in turn allows it to safely conduct bombing raids.


Absolutely.

Originally Posted by aingeal
Its not being necessarely a BB scout-slave, and I know skilled BB players do not ask a CV5 to baby sit them. Often CV5-PCV will cover those players by themselves, thinking they are their best chance at victory, but its not necessary because skilled player will manage their own visual, and if they do ask the CV for help, its going to be to take control of an airspace, not scout per say, altough we do say "send ft to scout" to shorten things up.


This is a load of rubbish. You want to advocate whats best for the community by sampling from an elite few, that "you know" and could count them on your hand?? Sorry, but the evidence points to ; no CV sight = lose.

If what you say was actually true there would be NO problem with all four CVs on one team being BW since the BBs, as you say, can handle vision. What a laugh.

Originally Posted by aingeal
But what we want, is the CV to cover or take aggressive control of the airspace above the enemy.


Of course. But that does not equate to giving sight.

Originally Posted by aingeal
Your vision of the game is a bomber-friendly game where fighter gets localized or I don't know what, a no-fog of war map and CVs being long range nukes.


Again, why don't you read what I say instead putting words in my mouth.

Originally Posted by aingeal
I'll tell you what. A really good bomberwhore is lethal. A really good bomber whore is hardly every seen, I can count them on one hand, those I saw myself being really useful to the team, and thats over the last 4 years. 2 with TBs, one with DBs.


And?

Originally Posted by aingeal
So your suggestion is actually going along many other people suggestion to make the game easier so people stop expecting you to be skilled in anyway, and to defend that point you accuse BB players of wanting to protect their gains? How does free visual for all, easy mode enabled is protecting a ship class? Its the whole game dynamics you want to switch in order to bomb with a CV.


What are you talking about?

Originally Posted by aingeal
If you can't multitask, either choose FW, or BW (if you suck, be ready to be hated) or choose another ship class.

CVs are a support class in NF, cover, visual if needed and long range attack on strategic targets if needed.


How does what I propose attack multi-tasking? "support class"? "visual if needed"? How disingenuous.


isn't this the reason why they're trying to rebalance FT sight? >_>

  • Re : Scouts be gone

    10. 12. 2011 22:44


FalleNStaR
Originally Posted by DeadEye1989

You have no idea how to manage a scout do you. A well operated scout can stay in the air until the fuel runs out. BB's that just send them off to the enemy can't blame the scout itself for it's AI to be able to dodge FP's/AA. It's up to the player to manage the scout. 'Thus another skill is required for BB play. Besides at BB5 levels range is hardly noticeable. At that point it's more about angle of fire and hangtime then the set range. As in a rushing ship typically will get ranged by a retreating ship. Unless it's a QV with 30 angle guns then range is pretty much useless at BB5 level against similar tier'd ships.

Scout management is broken. Too few of the BB player population now how to use one. If all was well in BB scout land CVers wouldnt be sick to quitting of hearing BB complaints about sight. Scouting is broken. The handful that do it pale to the hordes that don't.

Originally Posted by DeadEye1989
Not directly of course, Why do you think I said 'sneak' in and get some shots. Lower tier BB's are mainly shafted to support role. Not letting them get in range at all would be monstrous, If their smart in the current set-up they'll push in when the enemy is blind and assist the higher tier bb by finishing off crippled targets that the main ship of the line can't risk pushing in for. And then there's the players like myself that actually enjoy bringing lower tier BB's into GB's/GB2's for the sole purpose of shifting the grind to enjoy zipping around in a smaller ship. You think they deserve any less vision even if they have a BB6 BO on a BB2 ship?


It could be BO level based. That might be a good idea. That way BBs would be more inclined to shoot small craft with the BB6 BO to stop him from scouting.


Originally Posted by DeadEye1989
I never said it was the cv's fault. I explicitly said that if the cv doesn't want to provide cover it does not have to, which you are totally negating the statement I was making there which was that BB players need to learn to AA to blind the enemy. Doing so earns them personal cred for killing the planes and allows them to push in the fog of war until they get a clean shot at the enemy.


So according to you, the game will be balanced once all BB players learn to scout and AA?

Originally Posted by DeadEye1989
Never said being blind was a skill, blinding the enemy is. Whether it be from shooting scouts to enemy fighters. A blind BB is a dead BB and if the enemy BB's can't scout worth the tin foil their ship is built on then that's their own fault. Face it, Blinding/Being blinded is a major part of BB play, without it every round would be long, tedious, and downright boring. If both sides can see each other at all times then what's the point. Lower tier BB's can't engage anything unless their lucky and would be shafted to AA duty, higher tiers would float along the line waiting for one to make a mistake by pushing in. It's a no-win scenario.


Firstly, you don't know what it would be like. If you are honestly debating this why don't you have a list of pros along with your cons?

Originally Posted by DeadEye1989
Prove me otherwise. How is giving instant sight with no effort required unlike giving CV's instant launch time. They earned it right? Why don't they get to get their planes up faster?

Its not "instant sight". Don't misrepresent what I say. Tier appropriate sight radius. Like giving CVs T1s, T2s, T3s, T4s. Proved you otherwise.

Originally Posted by DeadEye1989
I could say the same about your whole argument.

But you would be lying.

  • Re : Scouts be gone

    10. 12. 2011 22:59


LILITALY5179
moved to suggestion by me


I do not agree with this though. In WW2, battleships had scouts. You can go to several museum battleships and see the seaplane cat's on the stern. Visual sight range isnt that great, you can't see over the curveture of the Earth and your eye isn't the greatest at judging range. Also, the WW2 radar was not the greatest either. Granted the Iowa's radar was decades ahead of its time, still they were not that accurate. In those days radar could easily be fooled and did not nearly have the range that we have now.

tl;dr version : Scouts on battleships existed in WW2 so not recommended

1 2 3 4 5 6 7 8 9