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  • Scouts be gone

    09. 28. 2011 13:34

Recommend : 0

FalleNStaR

 Get rid of scouts. Fold them into fighters. Make the area of sight around the bb or other ship reasonably big enough as per technologies of the day, binoculars, telescope, sonar, radar. Now bbs and all other ships spot their own targets. CV's can now enjoy doing what CVs should do in this game use their fighters and bombers to help team but mostly just to actually have fun.

 

  • Re : Scouts be gone

    10. 12. 2011 23:01


DeadEye1989
Originally Posted by FalleNStaR

Scout management is broken. Too few of the BB player population now how to use one. If all was well in BB scout land CVers wouldnt be sick to quitting of hearing BB complaints about sight. Scouting is broken. The handful that do it pale to the hordes that don't.


So your plan is to remove the skill requirement altogether, if they cannot use a scout effectively then they do not deserve to see. It's a skill just as aiming the guns and moving the ship.

Originally Posted by FalleNStaR

It could be BO level based. That might be a good idea. That way BBs would be more inclined to shoot small craft with the BB6 BO to stop him from scouting.


The flaw with that is it would still be favored to higher level players. The current ship based system is better balanced and involves more skill.

Originally Posted by FalleNStaR

So according to you, the game will be balanced once all BB players learn to scout and AA?

This isn't a debate over balance, this is a debate on proper BB tactics and why easy mode shouldn't be engaged.

Originally Posted by FalleNStaR

Firstly, you don't know what it would be like. If you are honestly debating this why don't you have a list of pros along with your cons?

Because BB play would be far more boring if this was implemented, half the fun is not knowing what's behind the fog of war, seeing random muzzle flashes well within your range. If a BB5 can spot another BB5 at the same time then where's the excitement in that?
Originally Posted by FalleNStaR

Its not "instant sight". Don't misrepresent what I say. Tier appropriate sight radius. Like giving CVs T1s, T2s, T3s, T4s. Proved you otherwise.
So because I skimped out on a few words you tore it up. I implied higher tier bb's get instant sight of anything within their range. Which is considered instant sight by most, just the same as being able to launch planes at any time for higher tier'd cv's.

Originally Posted by FalleNStaR

But you would be lying.

I would not, and I can say that with a straight face.


And a little head's up would be welcome next time mods.

  • Re : Scouts be gone

    10. 13. 2011 09:30


FalleNStaR
Originally Posted by DeadEye1989

So your plan is to remove the skill requirement altogether, if they cannot use a scout effectively then they do not deserve to see. It's a skill just as aiming the guns and moving the ship.
.


Yes if they don't use it effectively they shouldn't see, unfortunately most BB players feel entitled to sight and tell CVs they are support and should give them sight no matter what. Again, your view of the problem is BB biased. Your not looking at the problem in any other way than through the eyes of a BB player.

Originally Posted by DeadEye1989
The flaw with that is it would still be favored to higher level players. The current ship based system is better balanced and involves more skill.


Well, then it could just be ship tier based. And stop invocating the skill of a few as an overall determining factor.

Originally Posted by DeadEye1989
This isn't a debate over balance, this is a debate on proper BB tactics and why easy mode shouldn't be engaged.


I made the thread. I know what the debate is about. But again, as you have just proved with this statement you refuse to look at the game balance issue in any other way than as a BB player.

Originally Posted by DeadEye1989
Because BB play would be far more boring if this was implemented, half the fun is not knowing what's behind the fog of war, seeing random muzzle flashes well within your range. If a BB5 can spot another BB5 at the same time then where's the excitement in that?
.


You wouldn't know whats behind the fog of war. The fog is still there. The sight radius would be just beyond the ships gun ranges, forcing you too perhaps move into a blind danger zone in order to see the enemy. The BB6 would have the best sight, and would therefor be a high priority target. Teams would want to protect their BB6s.

Really "its fun" when your on the blind team being pushed back seeing random muzzle flashes 1 minute after start for 8 battles in a row? I see you as more of a whips and chains kinda guy... . BB5s spotting each other at the same time leaves plenty of excitement . Nation type, Shooting skill, Ship type, Gun type, Other players, the list goes on on excitement factors. I mean really, your advocating that being able to see your enemy equals boredom? Please...

Originally Posted by DeadEye1989
So because I skimped out on a few words you tore it up. I implied higher tier bb's get instant sight of anything within their range. Which is considered instant sight by most, just the same as being able to launch planes at any time for higher tier'd cv's.


Any good CV player has planes on the ready and in the air at all times.

Originally Posted by DeadEye1989
And a little head's up would be welcome next time mods.


No kidding. I made the thread and didn't even get a pm.

  • Re : Scouts be gone

    10. 13. 2011 09:53


FalleNStaR
Originally Posted by LILITALY5179

moved to suggestion by me


I do not agree with this though. In WW2, battleships had scouts. You can go to several museum battleships and see the seaplane cat's on the stern. Visual sight range isnt that great, you can't see over the curveture of the Earth and your eye isn't the greatest at judging range. Also, the WW2 radar was not the greatest either. Granted the Iowa's radar was decades ahead of its time, still they were not that accurate. In those days radar could easily be fooled and did not nearly have the range that we have now.

tl;dr version : Scouts on battleships existed in WW2 so not recommended


Your point has already been discussed and refuted. Atomic bombs "existed" and were transported by ship and dropped by airplane in WWII, doesn't mean its a good idea for the game. If you want to mimic WWII then all battle modes should be Allies vs Axis.

  • Re : Scouts be gone

    10. 13. 2011 12:54


DeadEye1989
Originally Posted by FalleNStaR

Yes if they don't use it effectively they shouldn't see, unfortunately most BB players feel entitled to sight and tell CVs they are support and should give them sight no matter what. Again, your view of the problem is BB biased. Your not looking at the problem in any other way than through the eyes of a BB player.


But it is not the CV's fault the BB's can't scout. They shouldn't have to be involved in the scouting department. At the most they can carry a couple of scouts to free up fighters to do as they please, but it is not necessary for a CV to scout, I'm not debating that. Removing scouts together and giving BB's more vision is a foolish solution and would take away skills needed of a BB player and take away one aspect of CV play, blinding the enemy if they choose. You forget that some CV's actually engage scouts just out of range of AA and keep enemy fighters away. This allows their BB's to scout effectively and can push freely. But again that is only one aspect of CV play and is not required by the community. What your proposing is giving BB's more 'rights' by allowing them to see freely without any skill or teamwork required. Scouting isn't a skill needed by a few, all BB's should learn proper scout maneuvers and tactics. Your taking the whining from the very group you claim to be OP'ed and making them God Tier ships since they'll be able to see anything within their range. That would include the bombers you'd be trying to push in so they'd have no element of surprise.

Originally Posted by FalleNStaR

Well, then it could just be ship tier based. And stop invocating the skill of a few as an overall determining factor.


As I just said scouting is a basic skill that every player should learn.
Originally Posted by FalleNStaR

I made the thread. I know what the debate is about. But again, as you have just proved with this statement you refuse to look at the game balance issue in any other way than as a BB player.


Because that is the tier you are trying to make overpowered. If they can see anything within their range why bother playing anything else

Originally Posted by FalleNStaR

You wouldn't know whats behind the fog of war. The fog is still there. The sight radius would be just beyond the ships gun ranges, forcing you too perhaps move into a blind danger zone in order to see the enemy. The BB6 would have the best sight, and would therefor be a high priority target. Teams would want to protect their BB6s.

Really "its fun" when your on the blind team being pushed back seeing random muzzle flashes 1 minute after start for 8 battles in a row? I see you as more of a whips and chains kinda guy... . BB5s spotting each other at the same time leaves plenty of excitement . Nation type, Shooting skill, Ship type, Gun type, Other players, the list goes on on excitement factors. I mean really, your advocating that being able to see your enemy equals boredom? Please...


Yes it is fun, the element of surprise is an aspect of all gameplay. If a BB5-6 can see anything long before they get in range then where's the surprise, where's the excitement. And this would equal in KM's death nine times out of ten. They rely on seeing the enemy before the enemy see's them. Most of their ships cannot take more then one salvo and survive, that is just the nature of the shipline. All UK would have to do is armor up and push in and be able to get off three or four salvo's before being taken down which is more then enough to sink any ship.

Originally Posted by FalleNStaR

Any good CV player has planes on the ready and in the air at all times.


Well look at who's listing the skills of a few over the skills of the many

  • Re : Scouts be gone

    10. 13. 2011 14:03


FalleNStaR
Originally Posted by DeadEye1989

But it is not the CV's fault the BB's can't scout. They shouldn't have to be involved in the scouting department. At the most they can carry a couple of scouts to free up fighters to do as they please, but it is not necessary for a CV to scout, I'm not debating that. Removing scouts together and giving BB's more vision is a foolish solution and would take away skills needed of a BB player and take away one aspect of CV play, blinding the enemy if they choose. You forget that some CV's actually engage scouts just out of range of AA and keep enemy fighters away. This allows their BB's to scout effectively and can push freely. But again that is only one aspect of CV play and is not required by the community. What your proposing is giving BB's more 'rights' by allowing them to see freely without any skill or teamwork required. Scouting isn't a skill needed by a few, all BB's should learn proper scout maneuvers and tactics. Your taking the whining from the very group you claim to be OP'ed and making them God Tier ships since they'll be able to see anything within their range. That would include the bombers you'd be trying to push in so they'd have no element of surprise.


But they DON'T learn it, they haven't learned it and they won't learn it. You keep saying they "should" learn, yes, there are many things that "should" be a certain way, I agree, but they aren't.

To illustrate; its like I'm saying fire the team head coach because the team is on a record breaking losing streak, whereas you say "no, they 'shouldn't' be losing. All the players 'should' just learn how to win."

About your bomber claim, do you play with the sound off?

Originally Posted by DeadEye1989
As I just said scouting is a basic skill that every player should learn.


But they don't because community opinion is that its "a CVs job". There is no penalty for not having a scout or being useless with one.

Originally Posted by DeadEye1989
Because that is the tier you are trying to make overpowered. If they can see anything within their range why bother playing anything else

Right now in game does any BB who can see a target suddenly become overpowered? "Oh that BB can see his target, hes OP'd!" C'mon. Dude.

Originally Posted by DeadEye1989
Yes it is fun, the element of surprise is an aspect of all gameplay. If a BB5-6 can see anything long before they get in range then where's the surprise, where's the excitement. And this would equal in KM's death nine times out of ten. They rely on seeing the enemy before the enemy see's them. Most of their ships cannot take more then one salvo and survive, that is just the nature of the shipline. All UK would have to do is armor up and push in and be able to get off three or four salvo's before being taken down which is more then enough to sink any ship.

What?! Its exactly the opposite of everything you've just said.

KM would actually have an advantage seeing as they have better gun range ergo they would have better sight. The KM ship would get at least 1 or 2 salvo in before the UK ship could even see it.
Originally Posted by DeadEye1989
Well look at who's listing the skills of a few over the skills of the many

Any CVer above CV3 can perform this.

  • Re : Scouts be gone

    10. 13. 2011 14:25


DeadEye1989
Originally Posted by FalleNStaR

But they DON'T learn it, they haven't learned it and they won't learn it. You keep saying they "should" learn, yes, there are many things that "should" be a certain way, I agree, but they aren't.

To illustrate; its like I'm saying fire the team head coach because the team is on a record breaking losing streak, whereas you say "no, they 'shouldn't' be losing. All the players 'should' just learn how to win."

About your bomber claim, do you play with the sound off?


So because they can't scout they should be granted immediate vision of anything in their range? What kind of reward system is that, it is their fault alone that they cannot scout and should not rely on another class of ships for that sight. But that does not mean they earned instant sight to ease a load on a class that should have nothing to do with the matter.

Did you even read my bomber statement. Most BB players don't scan the fog of war for sounds of bombers, but if they can see the wave then even the most novice of bb players would be alerted.

Originally Posted by FalleNStaR

But they don't because community opinion is that its "a CVs job". There is no penalty for not having a scout or being useless with one.


Who's community? Most major fleets regard players not carrying and USING a scout as a big no-no. Because a few no name BB players whine about vision is hardly the voice of the community as a whole.

Originally Posted by FalleNStaR

Right now in game does any BB who can see a target suddenly become overpowered? "Oh that BB can see his target, hes OP'd!" C'mon. Dude.


Yes but that sight as of now has to be earned either through scouting or through teamwork. If the team as a whole fails to scout then they have to blame themselves. If there is no scouting required then it would make the higher tier BB's more overpowered since lower tiers can't move in under darkness and attack.

Originally Posted by FalleNStaR

What?! Its exactly the opposite of everything you've just said.

KM would actually have an advantage seeing as they have better gun range ergo they would have better sight. The KM ship would get at least 1 or 2 salvo in before the UK ship could even see it.


Do you even play BB, let alone Tier 5 BB's. At that point KM and UK pretty much share range. KM has a pixel advantage, in terms of guide lines you wouldn't see a difference. and many tests show the false claim of range. The pixel's worth of range is not equal to the massive weaknesses of the km line. And if you negate their ability to blind the enemy it would hinder the KM line even more.

Originally Posted by FalleNStaR

Any CVer above CV3 can perform this.

Do you see the massive amounts of CV's, even you have to admit proper skills of a CV are hard to find among those players.

  • Re : Scouts be gone

    10. 13. 2011 14:32


ChopperDave
It should be noted that one of the roles of cruisers, aux cruisers, Richthofen (not in game,) Falke (not in game,) Oyodo, Mogami were to provide scouts. The idea of adding catapult ships for scouting was nixed by SD, as was limiting Oyo, Mogami, and other ships of this type to launch scouts too was nixed.

Also, many of the things that would add realism to the game were actually removed. For instance collision, (removed because of massive game start shipwrecks.) And using scouts to see where shell landed. (Reasoned to get players to pay for things such as boosts. This is one of the biggest things to kill people knowing how to use scouts.)

It was mentioned that if the earth in the game has no curvature, as it is a flat map. Thing is, it is curved. otherwise there would be no fog. The fog represents curvature. "Sight" outside of fog seen by other ships, and planes is only communicated. You see on a tactical scale, not on the scale of your ship proper.

Having GB and Blitz only served to allow smaller ships to only see destroyer tactics, while the capital ships generally only saw combat on their scale. Because of this, many never learned how to play all ranges proficiently.

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