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  • New Nations French/Italian/Russian

    11. 19. 2006 20:23

Rengokuy
Please Restickey!

Granted by Angus725 *dated March 24th, 2011*

---------------------------I was right-------------------------

Trees (to large to post, copy paste into your browser)
*ignore French and Italian DD lines, they are being changed
France - http://i73.photobucket.com/albums/i211/Rengokuy/FrenchTree.jpg
Italy - http://i73.photobucket.com/albums/i211/Rengokuy/ItalyTree.jpg
Russia - http://i73.photobucket.com/albums/i211/Rengokuy/RussiaTree.jpg

*Updating ships to match the trees
Edit - Richelieu remodel to Jean Bart, not Gascagone
Edit - Bearn remodel to Joffre (as they have same capacity, one just trades
armor/armament
for speed)

-for people who want to know the capabilities of the guns, nearly all are found on
this website http://www.navweaps.com/


(boring intro section, scroll past to get to the ships and pretty pictures)
Short and Sweet, the French and Italians had good strong navies during WWII.
Both would be workable into the current game, ideally as their own nation, using
their own crews.

The French Navy would be a speedy one at that. Range would be rather long,
either equal to or a bit farther than most german guns at level. French DD's will be
some of the best in game, each with high damaging, fast firing guns. CL's and CA's
would be fast hard hitters that don't present much of a target, but they will be very
vulnrable to shell fire as they didn't mount much armor, a problem remidied in the
BB's. The French carriers would all be rather slow, their aircraft typical until higher
levels. BB's would all be above average, with long firing guns. (don't let the PBB
Dunkerque fool you, they had much better range than that)
Richelieu's guns had a longer range than the Iowa's.
All battleships would be capable of defending themselves from aircraft as well.

As for the Italian Navy, it would be a nation of Cruisers and AA guns. Heavy and Light
Cruisers would be the strongest of any nation in the game. DD's would be a trick to
use. All would have few mounts (usually only 2 or 3) but remain the same size as
other nations DD's. BB's would be typical until higher levels when they improve
drastically. Italian Carriers would be tend to have a little less plane space than their
counterparts, but be able to equip much heavier armament. Italian guns in general
had very long ranges, even over german guns. This was achieved at the grave price
of short barrel lives. The FCS system was very effective, tight salvos are to be
expected. Armor would be rated in giving about 20% stronger than the USN armor.

The Russian navy. Well, they will be very interesting indeed. Right from the beginning
they get very fast destroyers with considerably heavy armament. Russian cruisers
will be a bit more difficult to use. Their armament usually lighter than ships of the
same weight, their only advantages being tight salvos and small profiles. The
Russian battleships will be, for lack of better words, terrors to fight. The early on
ones based of the Gangut class, they are small targets with a lot of guns, the only
disadvantage being lack of AA defense, a problem remedied at the BB4 and 5 level,
the ships here built in practice with current US ones (iowa and montana). Even their
aircraft carriers are well armed, each making good speed and decent capacity. As for
their aircrafts, figters will be good, but bombs and torpedoes relativily weak.
  Index

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 19:22

Admiral_Tee
@ Rengokuy.

Hmm, good research. Most of this i can also source from my collection.
Just a couple of things.

The Dunkerque you classed as a Battleship. Arguably nowadays many class it as a
Battlecruiser. I say arguably because she has more armour than a cruiser (one of
the definitions of a BC) and also because at the time she was launched the arrival of
the 'fast battleships' was underway and blurred the distinction of a BB and a BC in
the eyes of the 'layman' historian...

Also interestingly you class the much heavier armoured Richelieu as a BC! A 'WTH' is
in order here. The Richelieu is definately a BB by all definitions... Its probably a typo
but you have been fairly accurate so far.

Tee out.

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 18:23

GodfireG_013
Love the idea man

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 16:31

Samy
looks like some one did alot of work....i would really want more ships im getting bored of
the same things over and over again. only thing is nf may have more lag maybe and some
bugs but i would rather have new ships with lag and bugs than old ships with bugs and lag :P

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 14:04

Rogerborg
Frequent injections of bitter cynicism keep the ignorance from stifling me.

How are you doing? Still perky and optimistic?

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 11:59

Rengokuy
Demo - Ummmm, what was the point of saying that???
Rodgerborg - Wow, you still haven't been smotherd by your own ignorance. Splendiferious
Oh and updated a bit on the Commandant Testle.
*currently working on Joffre class

  • Re : French/Italian Ship Examples (incomplete)

    12. 09. 2006 04:35

Rogerborg
What? These haven't been implemented yet? UNPOSSIBLE!

  • Re : French/Italian Ship Examples (incomplete)

    12. 08. 2006 19:24

Demo639
WHy dont be do something like http://www.ryzom.org/ is trying to do and buy NF
game.
Cut text from http://www.ryzom.org/
""
What are we doing...
Until now, Nevrax has produced Ryzom, as a typical commercial software company.
Nevrax, not the players, decide what direction the virtial world of Ryzom takes. We
want to turn this model on it's head and give players control over the virtual world
their character's inhabit. We want to purchase the source code, game data, and
artwork, so that we can further develop it by placing it under a Free Software
license. Once this is accomplished we would reopen the universe of Ryzom to
players and have it function and further developed under democratic controlled basis.

How can we hope to purchase a large software package which took millions of
dollars to develop? We must be crazy, right? Not exactly, what we are attempting
isn't without precedent, and we look to make it happen again! Blender, a powerful
3D modeling package cost millions of dollars to develop. In 2002, when the company
behind Blender went into liquidation. The community surrounding Blender came to
the rescue and raised 100,000 Euros to purchase the software package from its
investors. To this day, Blender is a highly successful and actively developed Free
Software project, maintained by its community of users. This is the success story we
seek for Ryzom.
""

  • Re : French/Italian Ship Examples (incomplete)

    12. 08. 2006 18:26

Sheehan
Fantastic work! Very interestng information. I hope your research hasn't stopped you from
playing.

  • Re : French/Italian Ship Examples (incomplete)

    12. 02. 2006 14:36

Rengokuy
Really? Thats so cool, because I was watching Office Space, and It reminded me of how I
(still) don't care what you say.

  • Re : French/Italian Ship Examples (incomplete)

    12. 02. 2006 11:52

Rogerborg
So anyway, I was watching Mission Impossible, and for some reason I thought of your
expectations that new nations would be added to Navy Field.