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  • Let the Test Team Balance Subs

    09. 01. 2011 16:41

Recommend : 24

ljsevern

As above. Do not release SS5's until SS Balance by the Test Team

Otherwise, players will flat out refuse to play and the game will die within months.

SS4's are already competitive in HA game modes (which have nearly all 120 ships apart from Submarines).

Any further buff is just going to further alienate all non submarine ships;

The SS's, while being counters to BB's, shouldn't still be an auto win.

They should have their levels adjusted for their tier.

They should have their power adjusted for their tier.

They should have their playstyle changed from Glass Orbital Cannons to a skill based hit and run ship, designed to harass the enemy from behind their lines. 

 

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 16:48


Humberto20
Originally Posted by ljsevern

Originally Posted by Humberto20

Originally Posted by ljsevern

Humberto;

What you fail to forget is, most of us have submarines also. You need to have played all ship classes extensively to be able to see the bigger picture.

Furthermore, when you are proved wrong, you just cry flaming. Why don't you try to have a constructive discussion rather than spamming threads with altsein and reporting to the mods to try and get me banned when I haven't broken any rule.

I myself have a vet capped KM SS crew. That shouldn't give me an autowin over all other ships (you yourself want double damage for max vets compared to 109 vets).

Furthermore, you should also see that we want PHH removed, we want there to be balanced subs that match the tiers they are in.

Maybe you should read all our posts fully. None of us realistically want the removal of subs, and to be honest, anyone that does has no idea what they are talking about.

Work with us, rather than getting angry and think everything is personal. Sure, I got annoyed 3 years ago when you was a terrible BB player (which I'm sure is why you switched to subs). Not meaning to insult here, but when I first started I was terrible too. But I had completely forgotton that was you until you brought it up the other day. You really need to stop taking things personally, sit down and look at things objectively.

Think about things from the "other side". Not only does playing other ship classes improve your submarine play, but also makes you far more objective.



You know whats my difference between today and yesterday? When, i started playing BB's, i was trying to play for my own entertainment, and i didnt do anything to you, did you ever see me criticing 3 years ago, your game style? did you ever saw me posting anything bad against you 3 years, not everyone played like you, and i didnt deserve to be blasted like that. Sure, that pretty much desmotivated me from Playing BB's and decidedd to play Submarines, you want to know something Ironically, i was somewhat against SS when they came out, but then i decided to give them a chance, and you know something, its not if they are overpowered or not, submarines are the ships that fits me and feels comfortable to play with. Let me ask you something, why should i play with a ship that i suck, and no play with a ship that i can play and have fun? Thats my difference between yesterday and today. And no, im not trying to get your account banned, and you know something, you can ask any Mod i said the same thing about you, you trying to get my account banned, and thats why, im being defensived, to protect my account, that you have no idea, how vaaluable is.

I should work yes, but with a fair balance to both sides that doesnt affect our investment, i will work if there is tolerance from both sides, I ll apologize, if you apologize, isnt that fair?


I am all about the rules Humberto. I have said lesser stuff on NF.com that what you have said and been banned for it. I've never said it is right, but I ask to be treated fairly. I haven't broken any rules on NF.com in recent memory; Because when I do, I get severely punished for it. I am not trying to get anyone banned in particular, I am asking for the rules to be enforced, and if not, changed. Because I find it horribly unfair that someone can make death threats on these forums less than a week after coming off a 2 month forum ban (Which he actively avoided and broke), yet not be punished. (I am not referring to you).

A big thing about playing other classes (be it BB's, be it CV's) is that you learn about what you need to do; E.g, playing as a BB player has taught me what to do in CV. Playing as a Sub player has taught me what to do in other ships against subs, or what to do to help the subs on my team.

I am not wanting to make a ship suck. Not at all. I want a fair balance. I have always said that. I don't see why I should apologise for that. That said, I will apologise for my remarks three years ago, and if you ever want to get on Teamspeak and want to learn to play BB, feel free.

I do have an idea about how valuable your account is; While I don't value my accounts monetary wise because after all, its just pixels, but I value it in time spent. You really do need to look at things from the other side.



Apologies accepted from the 3 years ago remarks, AS you did apologized, i apologize for approaching to you in a strong manner. It wasnt my intentioned if you felt flamed, when i have a point to say, i have to say it in all ways as possible, if i dont say my points, my problems are not going to fix at all. Let me clear something, i dont have anything against you, i dont want you to be banned, because that wont solve annything, but make things worst. I accept, talking to you in T.S and get all this issues first and talk about balance, if you want, some time per week, we can do testing in area 14 to discuss what can be nerfed and can be compesated, along with other players. Im opened to do that, send me an inbox with details on which t.s. we can talk about it. Im offering Peace, because, as we know, this is going nowhere, for the good of the community as me and you, we need to find a solution and get the ss problems done. Im opened. I hope, all the issues ends here, if you agree with me.

thank you for understanding.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 18:39


darkknight23
i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 20:43


ljsevern
Originally Posted by Humberto20

Originally Posted by ljsevern

Originally Posted by Humberto20

Originally Posted by ljsevern

Humberto;

What you fail to forget is, most of us have submarines also. You need to have played all ship classes extensively to be able to see the bigger picture.

Furthermore, when you are proved wrong, you just cry flaming. Why don't you try to have a constructive discussion rather than spamming threads with altsein and reporting to the mods to try and get me banned when I haven't broken any rule.

I myself have a vet capped KM SS crew. That shouldn't give me an autowin over all other ships (you yourself want double damage for max vets compared to 109 vets).

Furthermore, you should also see that we want PHH removed, we want there to be balanced subs that match the tiers they are in.

Maybe you should read all our posts fully. None of us realistically want the removal of subs, and to be honest, anyone that does has no idea what they are talking about.

Work with us, rather than getting angry and think everything is personal. Sure, I got annoyed 3 years ago when you was a terrible BB player (which I'm sure is why you switched to subs). Not meaning to insult here, but when I first started I was terrible too. But I had completely forgotton that was you until you brought it up the other day. You really need to stop taking things personally, sit down and look at things objectively.

Think about things from the "other side". Not only does playing other ship classes improve your submarine play, but also makes you far more objective.



You know whats my difference between today and yesterday? When, i started playing BB's, i was trying to play for my own entertainment, and i didnt do anything to you, did you ever see me criticing 3 years ago, your game style? did you ever saw me posting anything bad against you 3 years, not everyone played like you, and i didnt deserve to be blasted like that. Sure, that pretty much desmotivated me from Playing BB's and decidedd to play Submarines, you want to know something Ironically, i was somewhat against SS when they came out, but then i decided to give them a chance, and you know something, its not if they are overpowered or not, submarines are the ships that fits me and feels comfortable to play with. Let me ask you something, why should i play with a ship that i suck, and no play with a ship that i can play and have fun? Thats my difference between yesterday and today. And no, im not trying to get your account banned, and you know something, you can ask any Mod i said the same thing about you, you trying to get my account banned, and thats why, im being defensived, to protect my account, that you have no idea, how vaaluable is.

I should work yes, but with a fair balance to both sides that doesnt affect our investment, i will work if there is tolerance from both sides, I ll apologize, if you apologize, isnt that fair?


I am all about the rules Humberto. I have said lesser stuff on NF.com that what you have said and been banned for it. I've never said it is right, but I ask to be treated fairly. I haven't broken any rules on NF.com in recent memory; Because when I do, I get severely punished for it. I am not trying to get anyone banned in particular, I am asking for the rules to be enforced, and if not, changed. Because I find it horribly unfair that someone can make death threats on these forums less than a week after coming off a 2 month forum ban (Which he actively avoided and broke), yet not be punished. (I am not referring to you).

A big thing about playing other classes (be it BB's, be it CV's) is that you learn about what you need to do; E.g, playing as a BB player has taught me what to do in CV. Playing as a Sub player has taught me what to do in other ships against subs, or what to do to help the subs on my team.

I am not wanting to make a ship suck. Not at all. I want a fair balance. I have always said that. I don't see why I should apologise for that. That said, I will apologise for my remarks three years ago, and if you ever want to get on Teamspeak and want to learn to play BB, feel free.

I do have an idea about how valuable your account is; While I don't value my accounts monetary wise because after all, its just pixels, but I value it in time spent. You really do need to look at things from the other side.



Apologies accepted from the 3 years ago remarks, AS you did apologized, i apologize for approaching to you in a strong manner. It wasnt my intentioned if you felt flamed, when i have a point to say, i have to say it in all ways as possible, if i dont say my points, my problems are not going to fix at all. Let me clear something, i dont have anything against you, i dont want you to be banned, because that wont solve annything, but make things worst. I accept, talking to you in T.S and get all this issues first and talk about balance, if you want, some time per week, we can do testing in area 14 to discuss what can be nerfed and can be compesated, along with other players. Im opened to do that, send me an inbox with details on which t.s. we can talk about it. Im offering Peace, because, as we know, this is going nowhere, for the good of the community as me and you, we need to find a solution and get the ss problems done. Im opened. I hope, all the issues ends here, if you agree with me.

thank you for understanding.


I do hope that we can achieve a proper balanced sub class in the future. None of us want a useless class. We want a well balanced class to improve the game and bring a new lease of life into it.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 20:47


ljsevern
Originally Posted by darkknight23

i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.


First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 21:45


darkknight23
Originally Posted by ljsevern

Originally Posted by darkknight23

i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.


First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.


1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 22:19


ljsevern
Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.


First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.


1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.


1) That is why I want a full SS balance of ALL TIERS

2) Yes they are overpowered. They partake in T6 game modes (HA) and are game changers. While at level 77. They take 1/10th of the exp to get compared to a T6 ship.

3) My question isn't confusing. I'm not asking if you had, I am asking if you personally think it is correct game balance wise that a submarine can effortlessly 1/2 shot any ship in the game, while being underwater, with the ability to dodge any damage at the click of one button.

4) You are Pro-Sub and your comments prove it. I have 5 SS4's. I have not said that those times should change. What I have said, is that a skilled sub player can easily avoid HH/DC, which you claimed wasn't true. Evidence.

5) RL=/= NF. This is a game. I have all the original nation SS4's, as well as the MN one. They all effortlessly kill T6 ships in HA.

6) Countless years of experience says otherwise. And I seriously doubt players on your server have 121 gunners. You clearly have no idea about escorts. Furthermore, you clearly haven't played All Welcomes/Fleet Leagues/Fleet Wars/Harbour Assault.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 02. 2011 22:57


darkknight23
Originally Posted by ljsevern

Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.


First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.


1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.


1) That is why I want a full SS balance of ALL TIERS

2) Yes they are overpowered. They partake in T6 game modes (HA) and are game changers. While at level 77. They take 1/10th of the exp to get compared to a T6 ship.

3) My question isn't confusing. I'm not asking if you had, I am asking if you personally think it is correct game balance wise that a submarine can effortlessly 1/2 shot any ship in the game, while being underwater, with the ability to dodge any damage at the click of one button.

4) You are Pro-Sub and your comments prove it. I have 5 SS4's. I have not said that those times should change. What I have said, is that a skilled sub player can easily avoid HH/DC, which you claimed wasn't true. Evidence.

5) RL=/= NF. This is a game. I have all the original nation SS4's, as well as the MN one. They all effortlessly kill T6 ships in HA.

6) Countless years of experience says otherwise. And I seriously doubt players on your server have 121 gunners. You clearly have no idea about escorts. Furthermore, you clearly haven't played All Welcomes/Fleet Leagues/Fleet Wars/Harbour Assault.


a counting game how fun...

1. you say you want "balancing" well what do you insist? because what are underwater vessels supposed to do? fire 16 torps and barely scratch the paint? you may want to read up on submarines, rl and in video games because they are supposed to be a threat not some underwater ff that can huff and puff and do nothing but give sight

2.t6 game modes? honestly? you think because its a t4 ship it shouldnt partake in HA's?
making it as simple as possible, you claim you have 5 ss4's and then complain because of the lvl gap between bb's and subs. subs get less than 20k per game w/o premium and no matter what or who they sink they dont get nearly as much as bb drivers. have you ever thought that the developer compensate the two ship classes this way?

3. its a submarine imagine if a dd was hit by by one torp in rl, the damage it would do, to a cl,ca,lower bb, mid bb and most cv classes.you claim you have 5 ss4's and you call it effortless to do so much damage in a submarine.its not effortless, maybe the way you play but most subs i encounter and battle with are aware of almost everything around them from asw to bb's and everything in-between, aiming ahead of ships leading them into your torps is a task by itself. and the click of one button yes, what else should be done, its called critical dive and its a strong strength of an ss. would you like the controls to crit dive be more demanding of the driver? and have him hit numbers and letters in a seqence to simulate realism?

4.i'm not pro sub but the people on this forum would call be so because im not as radical as others when it comes to subs. they want to post multiple topics just for their thoughts to be heard and interfer with the updates in the game. if a ship is overpowered or unbalanced NF will fix it. 10 or so pages of "no ss5's or ss6's" dont do anything but spark an arguement. i dont believe ss6's should be allowed in the game but instead increase ss5 levels to 100. but you claim im pro ss.

5.your server is massively different from mine and im sorry you have to deal with the setbacks. in my server ss4's dont last very long on the opossing side very long in HA, why? almost every fleet has dedicated ASW ships and plenty of bb6's and cv6's(sometimes all) will carry HH.
and yes the famous rl not equal to nf.i love how bias that saying is.giving the strength to some ships and forcing weakness to others, not just subs by the way but in general.game or not being hit by 16+ torps by a submarine is a guranteed sink.

6. you say i lack experience that you do, truth be told i bet i have played a decent amount of years to say otherwise. maybe you should focus your anger towards ss5's and place them at the aiming of escorts.i bet developers have a better chance of increasing the aim of escorts than turning subs into nothing but a scout.

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 03. 2011 03:12


ljsevern
Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

i honestly don't understand why people are freaking out over a ship tier that hasn't even been used yet.People are complaining about the power of a sub and it's strengths.may i remind everyone that subs weren't created to be equal to battleships or carriers, they are designed to literally rip ships in half( a feature i'd love to see in-game).atleast wait till they actually are released to complain and to those who say it will kill the game, it won't.do when they added ships to NF that were never made(bb5,bb6,cv6) i doubt everyone was ok with it. fact is tier 5 submarines=real bb5,bb6,cv6=never completed(i understand NF doesn't equal realife).ss5's will obvisously change the way bb's play in the game(hopefully carry more HH's,DC's, escorts,more buldge).BB drivers have it tough and have themselves to blame for it, in my sub i may encounter 1 bb with HH's and almost every CV driver has them(atleast cv drivers get the hint).i play both sides of the field, i also time to time hop into my bb5 but i dont complain when i get sunk by a sub, i have no one to blame but myself sacrificing armor for speed.


First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.


1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.


1) That is why I want a full SS balance of ALL TIERS

2) Yes they are overpowered. They partake in T6 game modes (HA) and are game changers. While at level 77. They take 1/10th of the exp to get compared to a T6 ship.

3) My question isn't confusing. I'm not asking if you had, I am asking if you personally think it is correct game balance wise that a submarine can effortlessly 1/2 shot any ship in the game, while being underwater, with the ability to dodge any damage at the click of one button.

4) You are Pro-Sub and your comments prove it. I have 5 SS4's. I have not said that those times should change. What I have said, is that a skilled sub player can easily avoid HH/DC, which you claimed wasn't true. Evidence.

5) RL=/= NF. This is a game. I have all the original nation SS4's, as well as the MN one. They all effortlessly kill T6 ships in HA.

6) Countless years of experience says otherwise. And I seriously doubt players on your server have 121 gunners. You clearly have no idea about escorts. Furthermore, you clearly haven't played All Welcomes/Fleet Leagues/Fleet Wars/Harbour Assault.


a counting game how fun...

1. you say you want "balancing" well what do you insist? because what are underwater vessels supposed to do? fire 16 torps and barely scratch the paint? you may want to read up on submarines, rl and in video games because they are supposed to be a threat not some underwater ff that can huff and puff and do nothing but give sight

2.t6 game modes? honestly? you think because its a t4 ship it shouldnt partake in HA's?
making it as simple as possible, you claim you have 5 ss4's and then complain because of the lvl gap between bb's and subs. subs get less than 20k per game w/o premium and no matter what or who they sink they dont get nearly as much as bb drivers. have you ever thought that the developer compensate the two ship classes this way?

3. its a submarine imagine if a dd was hit by by one torp in rl, the damage it would do, to a cl,ca,lower bb, mid bb and most cv classes.you claim you have 5 ss4's and you call it effortless to do so much damage in a submarine.its not effortless, maybe the way you play but most subs i encounter and battle with are aware of almost everything around them from asw to bb's and everything in-between, aiming ahead of ships leading them into your torps is a task by itself. and the click of one button yes, what else should be done, its called critical dive and its a strong strength of an ss. would you like the controls to crit dive be more demanding of the driver? and have him hit numbers and letters in a seqence to simulate realism?

4.i'm not pro sub but the people on this forum would call be so because im not as radical as others when it comes to subs. they want to post multiple topics just for their thoughts to be heard and interfer with the updates in the game. if a ship is overpowered or unbalanced NF will fix it. 10 or so pages of "no ss5's or ss6's" dont do anything but spark an arguement. i dont believe ss6's should be allowed in the game but instead increase ss5 levels to 100. but you claim im pro ss.

5.your server is massively different from mine and im sorry you have to deal with the setbacks. in my server ss4's dont last very long on the opossing side very long in HA, why? almost every fleet has dedicated ASW ships and plenty of bb6's and cv6's(sometimes all) will carry HH.
and yes the famous rl not equal to nf.i love how bias that saying is.giving the strength to some ships and forcing weakness to others, not just subs by the way but in general.game or not being hit by 16+ torps by a submarine is a guranteed sink.

6. you say i lack experience that you do, truth be told i bet i have played a decent amount of years to say otherwise. maybe you should focus your anger towards ss5's and place them at the aiming of escorts.i bet developers have a better chance of increasing the aim of escorts than turning subs into nothing but a scout.


1) First of all, RL=/= Navyfield. Its a game. I have NEVER said what you are suggesting that

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 03. 2011 03:30


darkknight23
[QUOTE=ljsevern]
Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

Originally Posted by ljsevern

First of all, the SS5's will be better than the SS4's. That is a given.

The SS4's are ALREADY overpowered as it is.

Are you saying that submarines should be able to beat both submarines and carriers, while being at a lower level?

Furthermore, Subs can avoid ALL HH and DC; It takes just over 2 seconds to crit dive, while the HH detonation timer is just over 3 seconds.

Furthermore, bulge does very little against submarine torps. It was tested. The damage of the torps is just way too high. The fact that an IJN SS4 cripple shots a QV with belt just crazy.

Furthermore, relying on escorts that randomly cross allies, fictory out of the battle line, have hugely poor aim and are not allowed in all game modes is just wrong.


1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.


1) That is why I want a full SS balance of ALL TIERS

2) Yes they are overpowered. They partake in T6 game modes (HA) and are game changers. While at level 77. They take 1/10th of the exp to get compared to a T6 ship.

3) My question isn't confusing. I'm not asking if you had, I am asking if you personally think it is correct game balance wise that a submarine can effortlessly 1/2 shot any ship in the game, while being underwater, with the ability to dodge any damage at the click of one button.

4) You are Pro-Sub and your comments prove it. I have 5 SS4's. I have not said that those times should change. What I have said, is that a skilled sub player can easily avoid HH/DC, which you claimed wasn't true. Evidence.

5) RL=/= NF. This is a game. I have all the original nation SS4's, as well as the MN one. They all effortlessly kill T6 ships in HA.

6) Countless years of experience says otherwise. And I seriously doubt players on your server have 121 gunners. You clearly have no idea about escorts. Furthermore, you clearly haven't played All Welcomes/Fleet Leagues/Fleet Wars/Harbour Assault.


a counting game how fun...

1. you say you want "balancing" well what do you insist? because what are underwater vessels supposed to do? fire 16 torps and barely scratch the paint? you may want to read up on submarines, rl and in video games because they are supposed to be a threat not some underwater ff that can huff and puff and do nothing but give sight

2.t6 game modes? honestly? you think because its a t4 ship it shouldnt partake in HA's?
making it as simple as possible, you claim you have 5 ss4's and then complain because of the lvl gap between bb's and subs. subs get less than 20k per game w/o premium and no matter what or who they sink they dont get nearly as much as bb drivers. have you ever thought that the developer compensate the two ship classes this way?

3. its a submarine imagine if a dd was hit by by one torp in rl, the damage it would do, to a cl,ca,lower bb, mid bb and most cv classes.you claim you have 5 ss4's and you call it effortless to do so much damage in a submarine.its not effortless, maybe the way you play but most subs i encounter and battle with are aware of almost everything around them from asw to bb's and everything in-between, aiming ahead of ships leading them into your torps is a task by itself. and the click of one button yes, what else should be done, its called critical dive and its a strong strength of an ss. would you like the controls to crit dive be more demanding of the driver? and have him hit numbers and letters in a seqence to simulate realism?

4.i'm not pro sub but the people on this forum would call be so because im not as radical as others when it comes to subs. they want to post multiple topics just for their thoughts to be heard and interfer with the updates in the game. if a ship is overpowered or unbalanced NF will fix it. 10 or so pages of "no ss5's or ss6's" dont do anything but spark an arguement. i dont believe ss6's should be allowed in the game but instead increase ss5 levels to 100. but you claim im pro ss.

5.your server is massively different from mine and im sorry you have to deal with the setbacks. in my server ss4's dont last very long on the opossing side very long in HA, why? almost every fleet has dedicated ASW ships and plenty of bb6's and cv6's(sometimes all) will carry HH.
and yes the famous rl not equal to nf.i love how bias that saying is.giving the strength to some ships and forcing weakness to others, not just subs by the way but in general.game or not being hit by 16+ torps by a submarine is a guranteed sink.

6. you say i lack experience that you do, truth be told i bet i have played a decent amount of years to say otherwise. maybe you should focus your anger towards ss5's and place them at the aiming of escorts.i bet developers have a better chance of increasing the aim of escorts than turning subs into nothing but a scout.


1) First of all, RL=/= Navyfield. Its a game. I have NEVER said what you are suggesting that I have said, do not put words into my mouth. At the moment, they are ammo limited "glass orbital cannons". I.e. Huge damage, but often do suicide runs. I would like them to be hit and run boats that are designed to harass the enemy.

2) I think that because it is a T4 ship, it should be able to compete efficiently against T6 ships. Just like how a BB4 or CV4 get beaten by T6's. The developers DID NOT compensate by giving them overpowered ships due to less EXP, because initially upon release, exp was very high for subs. However, there was a ninja patch done to torpedo exp which I have always said needs to be reversed. Just because you get low exp, doesn't mean that you should have overpowered ships. Ships/item performance should not be dictated by exp gained.

3) RL=/= NF. It is a game. It is effortless to play a sub compared to other classes. I would like submarine gameplay to be more skill based and challenging.

4) You are Pro Sub, your posts here have said so. The ships are overpowered, and they will be fixed, that has been confirmed. However, I am asking for either the fix to be pushed forwar

  • Re : Do not release SS5's until SS Balance by the Test Team

    09. 03. 2011 04:37


ljsevern
[QUOTE=darkknight23]
[QUOTE=ljsevern]
Originally Posted by darkknight23

Originally Posted by ljsevern

Originally Posted by darkknight23

1. i know ss5's will be better than ss4's, why make another tier requiring 20+ levels for the same power?

2.ss4's aren't overpowered they are designed to take out battleships and other vessels.they do their purpose, the ss5's will do more and plus that

3.your question is confusing, and yes i've done it plenty of times.im not sure how else a sub should be able to take out a cv and ss?

4.you're anti-sub and your comment proves it.what sense would it make if you could fire on a sub without it being able to have time to react?would you want hh's to blow up in 1 sec? it wouldnt make sense

5. i dont own a ijn ss4 and i dont plan to, they are strictly for anti-bb/cv.you say buldge isn't strong enough to take on torps of a submarine, and creators of the game have been generous.if a battleship or anything else was hit by 2 torps it would'nt be moving for very long after, possibly sunk.you mention ijn because it can easily take out bb6's.people always name the ijn ss4 and call it overpowered.........it has 8 front torps which is 4 more than my usn ss4 so hence the ijn ss4 is twice as powerful.a ijn ss4 fires on a bb6, there goes 8 torps, he reloads and fires again, the bb6 was just by 16 torps. the difference between the ijn ss4 and other ss4's is that its able to sink stronger ships atleast twice as fast. so my point is ijn ss4's should be left out of the "overpowered debate"

6.i dont know how your server is, but on mine escorts have above average aim.maybe the players on my server have better gunners idk.the only game mode concerning ss4's is gb1 which is played mostly with escorts allowed on.once again not sure how your server is but mine has escorts allowed in all gb's.


1) That is why I want a full SS balance of ALL TIERS

2) Yes they are overpowered. They partake in T6 game modes (HA) and are game changers. While at level 77. They take 1/10th of the exp to get compared to a T6 ship.

3) My question isn't confusing. I'm not asking if you had, I am asking if you personally think it is correct game balance wise that a submarine can effortlessly 1/2 shot any ship in the game, while being underwater, with the ability to dodge any damage at the click of one button.

4) You are Pro-Sub and your comments prove it. I have 5 SS4's. I have not said that those times should change. What I have said, is that a skilled sub player can easily avoid HH/DC, which you claimed wasn't true. Evidence.

5) RL=/= NF. This is a game. I have all the original nation SS4's, as well as the MN one. They all effortlessly kill T6 ships in HA.

6) Countless years of experience says otherwise. And I seriously doubt players on your server have 121 gunners. You clearly have no idea about escorts. Furthermore, you clearly haven't played All Welcomes/Fleet Leagues/Fleet Wars/Harbour Assault.


a counting game how fun...

1. you say you want "balancing" well what do you insist? because what are underwater vessels supposed to do? fire 16 torps and barely scratch the paint? you may want to read up on submarines, rl and in video games because they are supposed to be a threat not some underwater ff that can huff and puff and do nothing but give sight

2.t6 game modes? honestly? you think because its a t4 ship it shouldnt partake in HA's?
making it as simple as possible, you claim you have 5 ss4's and then complain because of the lvl gap between bb's and subs. subs get less than 20k per game w/o premium and no matter what or who they sink they dont get nearly as much as bb drivers. have you ever thought that the developer compensate the two ship classes this way?

3. its a submarine imagine if a dd was hit by by one torp in rl, the damage it would do, to a cl,ca,lower bb, mid bb and most cv classes.you claim you have 5 ss4's and you call it effortless to do so much damage in a submarine.its not effortless, maybe the way you play but most subs i encounter and battle with are aware of almost everything around them from asw to bb's and everything in-between, aiming ahead of ships leading them into your torps is a task by itself. and the click of one button yes, what else should be done, its called critical dive and its a strong strength of an ss. would you like the controls to crit dive be more demanding of the driver? and have him hit numbers and letters in a seqence to simulate realism?

4.i'm not pro sub but the people on this forum would call be so because im not as radical as others when it comes to subs. they want to post multiple topics just for their thoughts to be heard and interfer with the updates in the game. if a ship is overpowered or unbalanced NF will fix it. 10 or so pages of "no ss5's or ss6's" dont do anything but spark an arguement. i dont believe ss6's should be allowed in the game but instead increase ss5 levels to 100. but you claim im pro ss.

5.your server is massively different from mine and im sorry you have to deal with the setbacks. in my server ss4's dont last very long on the opossing side very long in HA, why? almost every fleet has dedicated ASW ships and plenty of bb6's and cv6's(sometimes all) will carry HH.
and yes the famous rl not equal to nf.i love how bias that saying is.giving the strength to some ships and forcing weakness to others, not just subs by the way but in general.game or not being hit by 16+ torps by a submarine is a guranteed sink.

6. you say i lack experience that you do, truth be told i bet i have played a decent amount of years to say otherwise. maybe you should focus your anger towards ss5's and place them at the aiming of escorts.i bet developers have a better chance of increasing the aim of escorts than turning subs into nothing but a scout.


1) First of all, RL=/= Navyfield. Its a game. I have NEVER said what you are suggesting that I have said, do not put words into my mouth. At the moment, they are ammo limited "glass orbital cannons". I.e. Huge damage, but often do suicide runs. I would like them to be hit and run boats that are designed to harass the enemy.

2) I think that because it is a T4 ship, it should be able to compete efficiently against T6 ships. Just like how a BB4 or CV4 get beaten by T6's. The developers DID NOT compensate by giving them overpowered ships due to less EXP, because initially upon release, exp was very high for subs. However, there was a ninja patch done to torpedo exp which I have always said needs to be reversed. Just because you get low exp, doesn't mean that you should have overpowered ships. Ships/item performance should not be dictated by exp gained.

3) RL=/= NF. It is a game. It is effortless to play a sub compared to other classes. I would like submarine gameplay to be more skill based and challenging.

4) You are Pro Sub, your posts here have said so. The ships are overpowered, and they will be fixed, that has been confirmed. However, I am asking for either the fix to be pushed forward (Yes, I am on the test team), and the SS5's to be released AFTER the fix. I actually do believe there should be SS6's, and the T5 subs should be near T5 levels, same with T4's etc etc.

5) I've played on NY/Kaiser extensively. If you remember that fleet that took all the harbours and held them all, I was in that. Think back. Bringing up server vs server isn't valid when the actual server values are exactly the same. I'm not going to play into your hands and say X server is better than Y, because that isn't the point and doesn't even matter.

6) I suggest you search the old forum data and even on the new forums. Look for escort complaints. Escorts aren't played in competitive game modes, and are (currently) nothing more than a gimmick. Game Balance (at the mom

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